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[Request] Fast Attack

tanii

Empire-war.com
Joined
Jan 16, 2015
Messages
383
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1
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hello guys i want know how i can put my server on fast attack..

I want edit sources..

2. The biggest problem is when i change attack speed on xml, and players use auto attack and the attack goes super fast and they die.

I want do = attack if u use bot or no...
 
Have had bad experiences with doing this in the past. With that said, there are plenty of tutorials on otland explaining how to do this if you really want to break everything :D
 
Have had bad experiences with doing this in the past. With that said, there are plenty of tutorials on otland explaining how to do this if you really want to break everything :D


i want only fast attack in my server pls help me i want edit sources there are not any tutorial edit source for fast attack!
 
Why do you want to edit sources to edit attack speed? You can just edit it in vocations.xml, its not really that hard :p

The limit is 1000 millisec because that's TFS update interval or smt. If you go lower people have to either run around or spam click the monster. You can fix that by lowering
Code:
#define EVENT_CREATURE_THINK_INTERVAL 1000
to something lower but that will make the server use much more memory

and sadly in newest TFS (1.0+) versions monsters even use this when following and attacking players which results in super dumb monsters:
(see how it takes 1second for the monster to react the player moving)

here's a github fix about it, and mark even replied about it: https://github.com/otland/forgottenserver/pull/1305 (@tanii you should do these source changes if you're using tfs 1.1 and want fast attack)
hopefully it's going to get changed :) I loved playing those servers with true fast attack that existed before TFS was even around (talking about when accs+players were stored in XML and 7.6 was the newest version)
 
Last edited:
The limit is 1000 millisec because that's TFS update interval or smt. If you go lower people have to either run around or spam click the monster. You can fix that by lowering
Code:
#define EVENT_CREATURE_THINK_INTERVAL 1000
to something lower but that will make the server use much more memory

and sadly in newest TFS (1.0+) versions monsters even use this when following and attacking players which results in super dumb monsters:
(see how it takes 1second for the monster to react the player moving)

here's a github fix about it, and mark even replied about it: https://github.com/otland/forgottenserver/pull/1305 (@tanii you should do these source changes if you're using tfs 1.1 and want fast attack)
hopefully it's going to get changed :) I loved playing those servers with true fast attack that existed before TFS was even around (talking about when accs+players were stored in XML and 7.6 was the newest version)
There is no such thing as a limit on attack speed, you can go below 1000 and even to 0. If you think 0 is too slow, then that is when you should consider source editing.
 
lol
u srs?
go download any tfs distro, put 10 attack speed in voc, attack monster standing still & you standing still, then tell me the same thing
 
well if you bothered to try and understand mine and OP's post you would see that putting a lower number in vocations.xml forces you to move around or use a bot to spam attack the target, but here's a video from fresh installed distro and 50 atk speed in vocations.xml
 
well if you bothered to try and understand mine and OP's post you would see that putting a lower number in vocations.xml forces you to move around or use a bot to spam attack the target, but here's a video from fresh installed distro and 50 atk speed in vocations.xml
Weird. heres a picture of 100 ms attack speed in vocations.xml doing exactly 10 attacks per second (Can't film it cause my computer sucks way to much cock right now)
iydb9x.png
 
lol
u srs?
go download any tfs distro, put 10 attack speed in voc, attack monster standing still & you standing still, then tell me the same thing

I've encountered that problem as well. Do you happen to know how to fix it?
I mean, I can attack really fast when standing still, but it's even faster when moving around. Any way of fixing the increased attack speed when moving?
 
I've encountered that problem as well. Do you happen to know how to fix it?
I mean, I can attack really fast when standing still, but it's even faster when moving around. Any way of fixing the increased attack speed when moving?


well idk this been issue for a long time and never really saw a tfs server with working fast attack https://github.com/otland/forgottenserver/pull/1305 this fixes it, but that's only for newest versions

@DestinationSer that's weird, what distro u got and did u compile it by urself?
 
I already posted what you need to change to increase the limit. The default is 500ms for tfs <1.x and according to Ahilphino the default for 1.x is 1000ms. Yes it is going to cause the server to use more resources. Yes if you get carried away it could cause lag. There is prolly a better way to do this in a way that only impacts attack speed and not creature think but I haven't taken the time to sit and try to figure it out.
 
But if i put 10 attack speed in xml and the players use elf bot auto attack --> the attack is super fast than normal attack u set in xml!!
 
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