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[REQUEST] Monster respawn infinately

baralala

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Hello.

I need to summon monsters like in the last room of the inquisition quest

There are Magic Pillars and they summon demons infinately
Shadownexus.PNG


It can be a script,monster, modified respawn or wathever but i want to use a unique demon file and not make other 5 demons files with changed name for each respawn
If its a script it can not contain a cheking area

Thx for read and thx and repp++ for help me :D

mMMM... MAYBE THIS IS NOT THE RIGHT SECTION

If you cant understand me is because i dont speak english :S
 
Last edited:
Maybe i understand what you want.. a bone pillar that summon demon? or a special demon?

Well.. i've created a monster with the look_type of a bone archway... and it summon demons... HERE IS

Code:
[COLOR="Blue"]<?xml version="1.0" encoding="UTF-8"?>
<monster name="" nameDescription="a bone archway" race="undead" experience="18" speed="0" manacost="0">
	<health now="100" max="100"/>
	<look typeex="6408"/>
	<targetchange interval="2000" chance="0"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="0"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="0"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag runonhealth="100"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="1" attack="1"/>
		<attack name="poison" interval="1000" chance="100" range="7" min="-50" max="-100">
			<attribute key="shootEffect" value="energy"/>
			<attribute key="areaEffect" value="yellowspark"/>
		</attack>
	</attacks>
	<defenses armor="1" defense="1"/>
	<immunities>
		<immunity physical="1"/>
		<immunity energy="1"/>
		<immunity fire="1"/>
		<immunity poison="1"/>
		<immunity lifedrain="1"/>
		<immunity paralyze="1"/>
		<immunity outfit="1"/>
		<immunity drunk="1"/>
		<immunity invisible="1"/>
		<immunity death="1"/>
		<immunity holy="1"/>
		<immunity earth="1"/>
	</immunities>
	<summons maxSummons="1">
		<summon name="demon" interval="1000" chance="20" max="1"/>
	</summons>
</monster>[/COLOR]

If you want it summon a special demon then change this line

Code:
[COLOR="Blue"][COLOR="DarkGreen"]<[/COLOR]summon name[COLOR="DarkGreen"]=[/COLOR][COLOR="Red"]"demon"[/COLOR] interval[COLOR="DarkGreen"]=[/COLOR]"1000" chance[COLOR="DarkGreen"]=[/COLOR]"20" max[COLOR="DarkGreen"]=[/COLOR]"[COLOR="Red"]1[/COLOR]"[COLOR="DarkGreen"]/>[/COLOR][/COLOR]

PD: That monster file will not show the monster name.. only the health bar
 
Thx for your help but i dont really want to use a monster..

to dont show the life bar you can make an invisible monster

Another solution?

actually thats how it works on tibia rl they make monsters that have 10 sqm range and summon monsters. they make does monsters to go invisible like warlocks do, but they last all day. if the monster turns invisible they wont see the life bars.
 
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