SKULL_NONE = 0
SKULL_YELLOW = 1
SKULL_GREEN = 2
SKULL_WHITE = 3
SKULL_RED = 4
SKULL_BLACK = 5
<monster name="Carrion Worm" nameDescription="a carrion worm" race="blood" experience="70" speed="130" manacost="380" [COLOR=#ff0000]skull="1"[/COLOR]>
Lua:skull_none = 0 skull_yellow = 1 skull_green = 2 skull_white = 3 skull_red = 4 skull_black = 5
Code:<monster name="carrion worm" namedescription="a carrion worm" race="blood" experience="70" speed="130" manacost="380" [color=#ff0000]skull="1"[/color]>
skull_orange = 6
just edit the monster, add skull="x" where x is the skull number...ye i did that part but i meant where do i put this
Lua:SKULL_NONE = 0 SKULL_YELLOW = 1 SKULL_GREEN = 2 SKULL_WHITE = 3 SKULL_RED = 4 SKULL_BLACK = 5
like i copy and paste this in what file?
SKULL_NONE = 0
SKULL_YELLOW = 1
SKULL_GREEN = 2
SKULL_WHITE = 3
SKULL_RED = 4
SKULL_BLACK = 5
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Void Spirit" nameDescription="a void spirit" race="blood" experience="10" speed="350" manacost="0" skull="4">
<health now="5000" max="5000"/>
<look type="287" corpse="8937"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="0"/>
<flag targetdistance="4"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="60" attack="20"/>
<attack name="lifedrain" interval="1000" chance="100" range="7" min="-30" max="-30">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
</attacks>
<defenses armor="14" defense="10">
<defense name="invisible" interval="2000" chance="50" duration="10000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element deathPercent="10"/>
<element physicalPercent="-12"/>
<element holyPercent="-5"/>
</elements>
<immunities>
<immunity invisible="1"/>
</immunities>
<loot>
<item id="2261" countmax="1" chance="1500"/><!-- Void Teleporter -->
</loot>
</monster>
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Void Spirit" nameDescription="a void spirit" race="blood" experience="10" speed="350" manacost="0"
<health now="5000" max="5000"/>
<look type="287" corpse="8937"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag skull="4"/>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="0"/>
<flag targetdistance="4"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="60" attack="20"/>
<attack name="lifedrain" interval="1000" chance="100" range="7" min="-30" max="-30">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
</attacks>
<defenses armor="14" defense="10">
<defense name="invisible" interval="2000" chance="50" duration="10000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element deathPercent="10"/>
<element physicalPercent="-12"/>
<element holyPercent="-5"/>
</elements>
<immunities>
<immunity invisible="1"/>
</immunities>
<loot>
<item id="2261" countmax="1" chance="1500"/><!-- Void Teleporter -->
</loot>
</monster>
Whoops. My mistake. ^^This is also not possible in TFS 0.2.
Atm it's only added to 0.3/0.4 versions. There is one for client 10.10: http://otland.net/threads/10-10-the-forgotten-server-0-3.199331/
Although TFS 0.3/0.4 servers are not developed or maintained anymore.
It is already possible.I hope it once again will be possible and in TFS 1.0.