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Reward at lvl 50

data/creaturescripts/scripts/script_name.lua

Code:
function onAdvance(cid, skill, oldLevel, newLevel)
	local cfg = {}
	cfg.prizes = { {2160,5} }
	cfg.level = 50
	cfg.storage = 15512
	if(skill == SKILL__LEVEL) then
		if(newLevel == cfg.level) then
			if(getPlayerStorageValue(cid, cfg.storage) == -1) then
				for i = 1, #cfg.prizes do
					doPlayerAddItem(cid, cfg.prizes[i][1], cfg.prizes[i][2])
				end
				setPlayerStorageValue(cid, cfg.storage, 1)
				doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "CONGRATULATIONS! You've reached level " .. cfg.level .. ".")
			else
				doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, "You have already received your prize for level " .. cfg.level .. ".")
			end
		end
	end
	return true
end
 
JDB~
Your scripts are way to long, it could be much shorter.
wat
Code:
local t = {
--	[storage], level, itemid, count
	[15512] = {50, 2160, 5}
}
function onAdvance(cid, skill, oldLevel, newLevel)
	if skill == SKILL__LEVEL then
		for storage, v in pairs(t) do
			if newLevel >= v[1] and getPlayerStorageValue(cid, storage) < 1 then
				doPlayerAddItem(cid, v[2], v[3])
				setPlayerStorageValue(cid, storage, 1)
				doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "CONGRATULATIONS! You've reached level " .. v[1] .. ".")
				break
			end
		end
	end
	return true
end
 
Here We Are :)
Lua:
local sirion ={
level = 50, -- level que irل ganhar
storage = 9557, -- storage
msg = "we have added 5cc for reach level 50", -- what message to say when take money
qnt = 5, -- how many crystal coin to reward
msgtp = MESSAGE_EVENT_ADVANCE, 
itemid = 2160 -- id of crystal coin
}
function onAdvance(cid, oldLevel, newLevel)
if getPlayerStorageValue(cid, sirion.storage) < 1 and getPlayerLevel(cid) >= sirion.level then
doPlayerAddItem(cid, sirion.itemid, sirion.qnt)
setPlayerStorageValue(cid, sirion.storage, 1)
doPlayerSendTextMessage(cid, config.sirion, sirion.msg)
end
return TRUE
end
 
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