[RME] Custom Extensions

Peroxide

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Question:
Should It work with RME 10.71? I mean this version: http://otland.net/threads/10-71-remeres-map-editor.211040/
Because this is RAR not installation pack and there isn't any folder %appdata%. I copied those files into extension folder inside RME 10.71 not %appdata%, but nothing happened.
You'll need to edit the xml files and enter 10.71 somewhere at the top. You'll be able to spot it pretty easily

example
<materialsextension name="Venore Classy Structures" author="Magnetico" description="Venore Classy Structures" client="8.50;8.54;8.6;9.10;9.30;9.6,9.8;10.31;10.71">
 
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It doesn't work. I've tried what neon said it didnt work either'


HOW WE USE THIS FOR NEW MAPEDITOR VERSIOONS ?
 

Ahilphino

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Would be cool to see some new autoborder extensions since there's so many new grounds etc, but seems like all good mappers have this mindset that everyone using auto border is a complete noob but the fact is that most players won't even notice any difference between a map that is auto bordered and a 100% raw map. So i'm curious as to why extensions like this isn't included?
I have a couple of em made myself if you would like to include.

There's also barely any released pieces utilizing these new grounds and walls and I guess that is because it's so much more time consuming having to make your own extensions and/or map with raw. So people just end up using the same old grounds and walls that we've seen for the past 10 years already.
 
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RokojoM

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Would be cool to see some new autoborder extensions since there's so many new grounds etc, but seems like all good mappers have this mindset that everyone using auto border is a complete noob but the fact is that most players won't even notice any difference between a map that is auto bordered and a 100% raw map. So i'm curious as to why extensions like this isn't included?
I have a couple of em made myself if you would like to include.

There's also barely any released pieces utilizing these new grounds and walls and I guess that is because it's so much more time consuming having to make your own extensions and/or map with raw. So people just end up using the same old grounds and walls that we've seen for the past 10 years already.
In RME 2.2 you can edit tilesets.xml and add all the autoborder extensions you desire, it's not that hard.

The newest sprites don't get used a lot because people still need to get comfortable with them in terms of making good-looking maps and mixing them up with older sprites. Definitely not because there a no autoborder extensions for them.
 

Xagul

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Sorry for the necro but I have been playing around with the new versions of tibia off and on for a while now as some of you may know (lol finally I know). I have been talking to Snuggles and it seems the map editor is somewhat of a mess as far as new sprites go. Everything is just jammed into raw>others and nothing is sorted/no brushes/ect...

My question is, are there any up to date (10.77~) extensions for all the new stuff?
If not, I am thinking about doing it since it'll make mapping much easier to deal with (will probably just make a script to generate most of these brushes automatically)
So I guess if I do end up playing with this my next question is, what are some important things that need to be added?

Currently I was thinking about adding:
  • All the grounds to the terrain brush (I think everyone could make good use of this, having a tool that automatically randomizes the tiles will save a lot of time)
  • All the new walls/borders/grounds to their respective raw palette (instead of being jammed into "others")
  • Sorting the items in raw palette (mainly the new equipment/food/ect...)
  • Adding a new raw palette for all the creature products? (it's quite annoying picking through them all as they are so spread out through the others palette)
  • Many commonly used misc things into doodads (this will most likely become an ongoing project as over time some doodads will become more used than others e.g. new signs and shit)
  • If I can get a nice script going that makes brush generation quick enough, I could add in all the borders/walls to the auto tool (as most of the dedicated mappers use raw anyway this would be a low priority but if I can manage to get a decently fast script to generate these brushes then I will most likely do it just because it will make rme feel more "complete")
 

Xagul

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Cool thanks, I'll check that out and if it is missing too many things then at least it's a start. I just quickly skimmed the screenshots and it seems like it has most of the new grounds and walls at least.
 

Peonso

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bakkens

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Hi, i cant figure out why i cant add extensions to RME 3.2 i added it to %appdata% also into the rme folder nothing happens.. help please :) ?
 

Peroxide

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Hi, i cant figure out why i cant add extensions to RME 3.2 i added it to %appdata% also into the rme folder nothing happens.. help please :) ?
The client line in the xml file may need to be updated to include the client version you're using
 

betaooo

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Sorry for rebirthing post, but, the download link is crashed, can you guys update it?
Thanks!
 
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For anyone using RME 3.4 with 10.98, here is a script to fix the others category from crashing your application. Still frequently crashes, avoid scrolling through the categories quickly and save frequently.

Code:
<materialsextension
    name="Others Fix"
    author="Leftwing"
    description="Temporary others crash solution"
    client="10.98">
    <tileset name="Others 00891-01000">
        <raw>
            <item fromid="891" toid="1000"/>
        </raw>
    </tileset>
    <tileset name="Others 01000-01499">
        <raw>
            <item fromid="1000" toid="1499"/>
        </raw>
    </tileset>
    <tileset name="Others 01500-01999">
        <raw>
            <item fromid="1500" toid="1999"/>
        </raw>
    </tileset>
    <tileset name="Others 02000-02499">
        <raw>
            <item fromid="2000" toid="2499"/>
        </raw>
    </tileset>
    <tileset name="Others 02500-02999">
        <raw>
            <item fromid="2500" toid="2999"/>
        </raw>
    </tileset>
    <tileset name="Others 03000-03245">
        <raw>
            <item fromid="3000" toid="3245"/>
        </raw>
    </tileset>
    <tileset name="Others 03298-03500">
        <raw>
            <item fromid="3298" toid="3500"/>
        </raw>
    </tileset>
    <tileset name="Others 03500-03999">
        <raw>
            <item fromid="3500" toid="3552"/>
            <item fromid="3569" toid="3574"/>
            <item fromid="3587" toid="3999"/>
        </raw>
    </tileset>
  
    <tileset name="Others 04000-04421">
        <raw>
            <item fromid="4000" toid="4421"/>
            <item fromid="4760" toid="6999"/>
        </raw>
    </tileset>
    <tileset name="Others 04760-04999">
        <raw>
            <item fromid="4760" toid="4999"/>
        </raw>
    </tileset>
    <tileset name="Others 05000-05499">
        <raw>
            <item fromid="5000" toid="5499"/>
        </raw>
    </tileset>
    <tileset name="Others 05500-05999">
        <raw>
            <item fromid="5500" toid="5999"/>
        </raw>
    </tileset>
    <tileset name="Others 06000-06499">
        <raw>
            <item fromid="6000" toid="6499"/>
        </raw>
    </tileset>
    <tileset name="Others 06500-06999">
        <raw>
            <item fromid="6500" toid="6999"/>
        </raw>
    </tileset>
    <tileset name="Others 07000-07499">
        <raw>
            <item fromid="7000" toid="7499"/>
        </raw>
    </tileset>
    <tileset name="Others 07500-07999">
        <raw>
            <item fromid="7500" toid="7999"/>
        </raw>
    </tileset>
    <tileset name="Others 08000-08499">
        <raw>
            <item fromid="8000" toid="8499"/>
        </raw>
    </tileset>
    <tileset name="Others 08500-08999">
        <raw>
            <item fromid="8500" toid="8999"/>
        </raw>
    </tileset>
    <tileset name="Others 09000-09499">
        <raw>
            <item fromid="9000" toid="9499"/>
        </raw>
    </tileset>
    <tileset name="Others 09500-09999">
        <raw>
            <item fromid="9500" toid="9999"/>
        </raw>
    </tileset>
    <tileset name="Others 10000-10499">
        <raw>
            <item fromid="10000" toid="10499"/>
        </raw>
    </tileset>
  
    <tileset name="Others 10500-10999">
        <raw>
            <item fromid="10500" toid="10999"/>
        </raw>
    </tileset>
  
    <tileset name="Others 11000-11499">
        <raw>
            <item fromid="11000" toid="11499"/>
        </raw>
    </tileset>
  
    <tileset name="Others 11500-11999">
        <raw>
            <item fromid="11500" toid="11999"/>
        </raw>
    </tileset>
  
    <tileset name="Others 12000-12499">
        <raw>
            <item fromid="12000" toid="12499"/>
        </raw>
    </tileset>
    <tileset name="Others 12500-12999">
        <raw>
            <item fromid="12500" toid="12999"/>
        </raw>
    </tileset>
    <tileset name="Others 13000-13499">
        <raw>
            <item fromid="13000" toid="13499"/>
        </raw>
    </tileset>
    <tileset name="Others 13500-13999">
        <raw>
            <item fromid="13500" toid="13999"/>
        </raw>
    </tileset>
    <tileset name="Others 14000-14499">
        <raw>
            <item fromid="14000" toid="14499"/>
        </raw>
    </tileset>
    <tileset name="Others 14500-14999">
        <raw>
            <item fromid="14500" toid="14999"/>
        </raw>
    </tileset>
    <tileset name="Others 15000-15499">
        <raw>
            <item fromid="15000" toid="15499"/>
        </raw>
    </tileset>
    <tileset name="Others 15500-15999">
        <raw>
            <item fromid="15500" toid="15999"/>
        </raw>
    </tileset>
    <tileset name="Others 16000-16499">
        <raw>
            <item fromid="16000" toid="16499"/>
        </raw>
    </tileset>
    <tileset name="Others 16500-16999">
        <raw>
            <item fromid="16500" toid="16999"/>
        </raw>
    </tileset>
    <tileset name="Others 17000-17499">
        <raw>
            <item fromid="17000" toid="17499"/>
        </raw>
    </tileset>
    <tileset name="Others 17000-17499">
        <raw>
            <item fromid="17000" toid="17499"/>
        </raw>
    </tileset>
    <tileset name="Others 17500-17999">
        <raw>
            <item fromid="17500" toid="17999"/>
        </raw>
    </tileset>
    <tileset name="Others 18000-18499">
        <raw>
            <item fromid="18000" toid="18499"/>
        </raw>
    </tileset>
    <tileset name="Others 18500-18999">
        <raw>
            <item fromid="18500" toid="18999"/>
        </raw>
    </tileset>
    <tileset name="Others 19000-19499">
        <raw>
            <item fromid="19000" toid="19499"/>
        </raw>
    </tileset>
    <tileset name="Others 19500-19999">
        <raw>
            <item fromid="19500" toid="19999"/>
        </raw>
    </tileset>
    <tileset name="Others 20000-20499">
        <raw>
            <item fromid="20000" toid="20499"/>
        </raw>
    </tileset>
    <tileset name="Others 20500-20999">
        <raw>
            <item fromid="20500" toid="20999"/>
        </raw>
    </tileset>
    <tileset name="Others 21000-21999">
        <raw>
            <item fromid="21000" toid="21999"/>
        </raw>
    </tileset>
  
    <tileset name="Others 22000-22999">
        <raw>
            <item fromid="22000" toid="22999"/>
        </raw>
    </tileset>
    <tileset name="Others 23000-23999">
        <raw>
            <item fromid="23000" toid="23999"/>
        </raw>
    </tileset>
    <tileset name="Others 24000-24999">
        <raw>
            <item fromid="24000" toid="24999"/>
        </raw>
    </tileset>
    <tileset name="Others 25000-25999">
        <raw>
            <item fromid="25000" toid="25999"/>
        </raw>
    </tileset>
    <tileset name="Others 26000-26381">
        <raw>
            <item fromid="26000" toid="26381"/>
        </raw>
    </tileset>
</materialsextension>
Going to work on a solution to sort these things eventually. With this, there is no more "Others" category. Every item is now sorted, grouped in 1000s or smaller and organized by ID.
 
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