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[RME] Custom Extensions

I made some and sent to Peroxide, I thought he would've posted them by now.
 
Updated the main post with the link to them, happy now?
You never told me to add them to the thread Magnetico :{
 
Updated the main post with the link to them, happy now?
You never told me to add them to the thread Magnetico :{

Oh, I'm sorry, did I have to FUCKING TELL YOU? YOU CANNOT FUCKING READ MY MIND?!
FUCK, MAN!
JESUS!

c:
 
Here is a (# New Borders) Extension.

Download

Note: Only the most used new Borders.

If anyone has some requests of what new Extensions you need, tell me.
 
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There is already one. (Magnetico extension v1) or something.
 
Hello. I've been having problems trying to locate the new Venore Sprites. I put the extensions in the correct location, but no go at finding them anywhere in RME. Can someone help?
 
I will be getting off right away, so i'll log in tomorrow and message you. Is that okay?
 
Question:
Anyone knows already how to update the editor and use the Tibia 10.10 sprites?
 
Question:
Anyone knows already how to update the editor and use the Tibia 10.10 sprites?
I'm certain RME is capable of it, I'm pretty sure I've done it before, but you would need the 10.1 item.otb and the spr and dat codes. (Looks like this 0x50C70674, or something similar)
But then again I could not know what I'm talking about..
 
Well, I leave you here some extensions I made yesterday, keep in mind that not all of the new sprites have been released since this Summer Update has 2 parts and only 1 has been out.

Extensions 10.10

Note: These extensions are not named with a # in front of the name, they have 10.10 first, e.g. 10.10 Forest Nature

Note 2: Please, Scarlet or Alex, put these in the first post of the thread whenever you have time.
 
Well, I leave you here some extensions I made yesterday, keep in mind that not all of the new sprites have been released since this Summer Update has 2 parts and only 1 has been out.

Extensions 10.10

Note: These extensions are not named with a # in front of the name, they have 10.10 first, e.g. 10.10 Forest Nature

Note 2: Please, Scarlet or Alex, put these in the first post of the thread whenever you have time.

U med me mei vumpyrrz
 
to map in 1000% raw mode :)
supports 10.10 map version :D
  1. first, go to your RME folder
  2. open the data folder
  3. next, the 1010 folder
  4. now we need to make a backup of the "tilesets.xml" file
  5. copy the tilesets.xml and rename it as "original tilesets.xml"
  6. AFTER YOU MADE THE BACKUP
  7. open the tilesets.xml file
  8. and delete the code
  9. paste the code below
  10. save the file
  11. open the RME
  12. press R
if you want to have your old RME palettes
go to the 1010 folder
delete the "tilesets.xml" file
rename the file "orignial tilesets.xml" to "tilesets.xml"

Code:
<materials>
    
    <!-- TILESETS -->
    
    <tileset name="goto raw">
        <terrain>
            <item id="100"/>
        </terrain>
        <doodad>
            <item id="100"/>
        </doodad>
        <items_and_raw>
            <item id="100"/>
        </items_and_raw>
    </tileset>
    
    <tileset name="00001">
        <raw>
            <item fromid="100" toid="101"/>
            <item fromid="103" toid="104"/>
            <item id="106"/>
            <item fromid="108" toid="109"/>
            <item id="194"/>
            <item id="231"/>
            <item id="280"/>
            <item fromid="293" toid="294"/>
            <item fromid="351" toid="392"/>
            <item fromid="405" toid="489"/>
            <item id="493"/>
            <item fromid="598" toid="601"/>
            <item fromid="670" toid="671"/>
            <item fromid="708" toid="711"/>
            <item id="724"/>
            <item fromid="777" toid="791"/>
            <item id="804"/>
            <item id="806"/>
            <item id="836"/>
            <item fromid="873" toid="878"/>
            <item fromid="891" toid="999"/>
        </raw>
    </tileset>
    
    <tileset name="01000">
        <raw>
            <item fromid="1000" toid="1999"/>
        </raw>
    </tileset>
    
    <tileset name="02000">
        <raw>
            <item fromid="2000" toid="2999"/>
        </raw>
    </tileset>
    
    <tileset name="03000">
        <raw>
            <item fromid="3000" toid="3245"/>
            <item fromid="3263" toid="3265"/>
            <item fromid="3298" toid="3552"/>
            <item fromid="3569" toid="3574"/>
            <item fromid="3587" toid="3999"/>
        </raw>
    </tileset>
    
    <tileset name="04000">
        <raw>
            <item fromid="4000" toid="4421"/>
            <item fromid="4456" toid="4566"/>
            <item fromid="4570" toid="4755"/>
            <item fromid="4760" toid="4999"/>
        </raw>
    </tileset>
    
    <tileset name="05000">
        <raw>
            <item fromid="5000" toid="5999"/>
        </raw>
    </tileset>
    
    <tileset name="06000">
        <raw>
            <item fromid="6000" toid="6999"/>
        </raw>
    </tileset>
    
    <tileset name="07000">
        <raw>
            <item fromid="7000" toid="7999"/>
        </raw>
    </tileset>
    
    <tileset name="08000">
        <raw>
            <item fromid="8000" toid="8999"/>
        </raw>
    </tileset>
    
    <tileset name="09000">
        <raw>
            <item fromid="9000" toid="9999"/>
        </raw>
    </tileset>
    
    <tileset name="10000">
        <raw>
            <item fromid="10000" toid="10999"/>
        </raw>
    </tileset>
    
    <tileset name="11000">
        <raw>
            <item fromid="11000" toid="11999"/>
        </raw>
    </tileset>
    
    <tileset name="12000">
        <raw>
            <item fromid="12000" toid="12999"/>
        </raw>
    </tileset>
    
    <tileset name="13000">
        <raw>
            <item fromid="13000" toid="13999"/>
        </raw>
    </tileset>
    
    <tileset name="14000">
        <raw>
            <item fromid="14000" toid="14999"/>
        </raw>
    </tileset>
    
    <tileset name="15000">
        <raw>
            <item fromid="15000" toid="15999"/>
        </raw>
    </tileset>
    
    <tileset name="16000">
        <raw>
            <item fromid="16000" toid="16999"/>
        </raw>
    </tileset>
    
    <tileset name="17000">
        <raw>
            <item fromid="17000" toid="17999"/>
        </raw>
    </tileset>
    
    <tileset name="18000">
        <raw>
            <item fromid="18000" toid="18999"/>
        </raw>
    </tileset>
    
    <tileset name="19000">
        <raw>
            <item fromid="19000" toid="19999"/>
        </raw>
    </tileset>
    
    <tileset name="20000">
        <raw>
            <item fromid="20000" toid="20999"/>
        </raw>
    </tileset>
    
    <tileset name="21000">
        <raw>
            <item fromid="21000" toid="21552"/>
        </raw>
    </tileset>
    
</materials>
 
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to map in 1000% raw mode :)
supports 10.10 map version :D

Thanks. It looks nice!

I have a problem though, when I use jump to brush function (J), RME crashes. :(

Edit: working now, ty
 
Last edited:
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