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RME - Map editor - Mysteriando

destroyer667

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Hello everyone I'm looking for some help/support with RME map editor for the old 7.7 leaked files. I'm trying to figure out a way to search for specific items such as "Disguised Tiles" on the map. So how it would work is "search for item id/name" and it would take you to the location of all the items you searched for. Basically it would work like CTRL+F when you search for something on a webpage it would list how many and when you click on one it will take you to that word you searched.

I thought about trying to load the map so that it would only load in the disguised items/ground tiles and nothing else but idk how I could do that.

Here are some screen shots of what I'm talking about. I'm trying to find all locations of disguised items on the old map.

Finding all of these disguised items manually is alright but I'm sure that I'm missing a whole lot.


[Disguised Tile for sword of fury in rook]
ZXA2E3u

Imgur

[Disguised Torch in serpentine tower]
8nKT6G4

Imgur
 
Yes they have their own item ID's here is the list. they don't have names in the item file but they in RME they have are named like this "Dirt floor[Disguised]"

Lua:
    <item id="4328" name="">
    </item>
    <item id="4329" name="">
    </item>
    <item id="4330" name="">
    </item>
    <item id="4331" name="">
    </item>
    <item id="4332" name="">
    </item>
    <item id="4333" name="">
    </item>
    <item id="4334" name="">
    </item>
    <item id="4335" name="">
    </item>
    <item id="4336" name="">
    </item>
    <item id="4337" name="">
    </item>
    <item id="4338" name="">
    </item>
    <item id="4339" name="">
    </item>
    <item id="4340" name="">
    </item>
    <item id="4341" name="">
    </item>
    <item id="4342" name="">
    </item>
    <item id="4343" name="">
    </item>
    <item id="4344" name="">
    </item>
    <item id="4345" name="">
    </item>
    <item id="4346" name="">
    </item>
    <item id="4347" name="">
    </item>
    <item id="4348" name="">
    </item>
    <item id="4349" name="">
    </item>
    <item id="4350" name="">
    </item>
    <item id="4351" name="">
    </item>
    <item id="4352" name="">
    </item>
    <item id="4353" name="">
    </item>
    <item id="4354" name="">
    </item>
    <item id="4355" name="">
    </item>
    <item id="4356" name="">
    </item>
    <item id="4357" name="">
    </item>
    <item id="4358" name="">
    </item>
    <item id="4359" name="">
    </item>
    <item id="4360" name="">
    </item>
    <item id="4361" name="">
    </item>
    <item id="4362" name="">
    </item>
    <item id="4363" name="">
    </item>
    <item id="4364" name="">
    </item>
    <item id="4365" name="">
    </item>
    <item id="4366" name="">
    </item>
    <item id="4367" name="">
    </item>
    <item id="4368" name="">
    </item>
    <item id="4369" name="">
    </item>
    <item id="4370" name="">
    </item>
    <item id="4371" name="">
    </item>
    <item id="4372" name="">
    </item>
    <item id="4373" name="">
    </item>
    <item id="4374" name="">
    </item>
    <item id="4375" name="">
    </item>
    <item id="4376" name="">
    </item>
    <item id="4377" name="">
    </item>
    <item id="4378" name="">
    </item>
    <item id="4379" name="">
    </item>
    <item id="4380" name="">
    </item>
    <item id="4381" name="">
    </item>
    <item id="4382" name="">
    </item>
    <item id="4383" name="">
    </item>
    <item id="4384" name="">
    </item>
    <item id="4385" name="">
    </item>
    <item id="4386" name="">
    </item>
    <item id="4387" name="">
    </item>
    <item id="4388" name="">
    </item>
    <item id="4389" name="">
    </item>
    <item id="4390" name="">
    </item>
    <item id="4391" name="">
    </item>
    <item id="4392" name="">
    </item>
    <item id="4393" name="">
    </item>
 
If you know a little bit of programming you could try this: Inconcessus/OTBM2JSON

It reads OTBM files to a JSON data structure. You can then use Python or Javascript or whatever programming language to search for these IDs and print their coordinates..
 
Thanks, I will check into it. I only really know how to slightly read LUA from my years of creating ot servers and scripts for them. I'd probably get as far as using that to get it to read the OTBM files but then using a language to search for them I'd probably get stuck but I will try!
 
@Forby so I noticed that for the old leaked files the RME map editor does not open the map from a OTBM file, you open the map from "SEC" files. ill upload a imgur pic.

You just click any one of those files and it brings up the map in the same place no matter which one you choose. I thought about trying to edit the Tibia.spr file and remove everything I don't need so that RME would only load the disguised objects / grass so i know where they are, also I can just see their location and search them on the regular map.

Tried Otitemeditor but it doesn't support as low as 7.7

Imgur

Imgur
 
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