Learn to use RAW. Problem solved.
It would work the same way as how you put a corkscrew stairs, it will automatically add the tile to go down once you place it.I don't think its an easy modification, I've never seen someone having this iirc.
It would work the same way as how you put a corkscrew stairs, it will automatically add the tile to go down once you place it.
Just edit it for mountain id and place a mountain ground above just like corkscrew stairs.
By using a little bit of black magicThats right, didnt think of that. But it will be a little bit more complex because how will you set corner border pieces and such
Are children even allowed to swear?Your comment is more than shit stupid fishhead
<materialsextension name="Mountain and top ground" author="Ehzim" description="Montain plus Mountain top ground Doodad. Made by Ehzim" client="8.60">
<brush name="mountain+top" type="doodad" server_lookid="4406" draggable="true" on_blocking="true" thickness="1000/1" z-order="9900">
<composite chance="10">
<tile x="0" y="0">
<item id="919"/>
</tile>
<tile x="0" y="0" z="-1">
<item id="4405"/>
</tile>
</composite>
<composite chance="10">
<tile x="0" y="0">
<item id="919"/>
</tile>
<tile x="0" y="0" z="-1">
<item id="4406"/>
</tile>
</composite>
<composite chance="10">
<tile x="0" y="0">
<item id="919"/>
</tile>
<tile x="0" y="0" z="-1">
<item id="4407"/>
</tile>
</composite>
<composite chance="10">
<tile x="0" y="0">
<item id="919"/>
</tile>
<tile x="0" y="0" z="-1">
<item id="4408"/>
</tile>
</composite>
<composite chance="10">
<tile x="0" y="0">
<item id="919"/>
</tile>
<tile x="0" y="0" z="-1">
<item id="4409"/>
</tile>
</composite>
<composite chance="10">
<tile x="0" y="0">
<item id="919"/>
</tile>
<tile x="0" y="0" z="-1">
<item id="4410"/>
</tile>
</composite>
<composite chance="10">
<tile x="0" y="0">
<item id="919"/>
</tile>
<tile x="0" y="0" z="-1">
<item id="4411"/>
</tile>
</composite>
<composite chance="10">
<tile x="0" y="0">
<item id="919"/>
</tile>
<tile x="0" y="0" z="-1">
<item id="4412"/>
</tile>
</composite>
<composite chance="10">
<tile x="0" y="0">
<item id="919"/>
</tile>
<tile x="0" y="0" z="-1">
<item id="4413"/>
</tile>
</composite>
<composite chance="10">
<tile x="0" y="0">
<item id="919"/>
</tile>
<tile x="0" y="0" z="-1">
<item id="4414"/>
</tile>
</composite>
<composite chance="10">
<tile x="0" y="0">
<item id="919"/>
</tile>
<tile x="0" y="0" z="-1">
<item id="4415"/>
</tile>
</composite>
<composite chance="10">
<tile x="0" y="0">
<item id="919"/>
</tile>
<tile x="0" y="0" z="-1">
<item id="4416"/>
</tile>
</composite>
<composite chance="10">
<tile x="0" y="0">
<item id="919"/>
</tile>
<tile x="0" y="0" z="-1">
<item id="4417"/>
</tile>
</composite>
<composite chance="10">
<tile x="0" y="0">
<item id="919"/>
</tile>
<tile x="0" y="0" z="-1">
<item id="4418"/>
</tile>
</composite>
<composite chance="10">
<tile x="0" y="0">
<item id="919"/>
</tile>
<tile x="0" y="0" z="-1">
<item id="4419"/>
</tile>
</composite>
<composite chance="10">
<tile x="0" y="0">
<item id="919"/>
</tile>
<tile x="0" y="0" z="-1">
<item id="4420"/>
</tile>
</composite>
<composite chance="10">
<tile x="0" y="0">
<item id="919"/>
</tile>
<tile x="0" y="0" z="-1">
<item id="4421"/>
</tile>
</composite>
</brush>
<tileset name="Nature">
<terrain>
<brush name="mountain+top"/>
</terrain>
</tileset>
</materialsextension>
DetachBad ideia. You should never use auto things kkk
Bad ideia. You should never use auto things kkk