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RME mountain ground(?) - answer

Keeq

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Hello I have a question. I'll find somewhere function automatic adding the ground on a mountains? I can't modify files RME
rme.png
 
I don't think its an easy modification, I've never seen someone having this iirc.
It would work the same way as how you put a corkscrew stairs, it will automatically add the tile to go down once you place it.
Just edit it for mountain id and place a mountain ground above just like corkscrew stairs.
 
It would work the same way as how you put a corkscrew stairs, it will automatically add the tile to go down once you place it.
Just edit it for mountain id and place a mountain ground above just like corkscrew stairs.

Thats right, didnt think of that. But it will be a little bit more complex because how will you set corner border pieces and such :p
 
Hey, I found a way to do this. I made an extension for it. Here's the code:

Code:
<materialsextension name="Mountain and top ground" author="Ehzim" description="Montain plus Mountain top ground Doodad. Made by Ehzim" client="8.60">
  
    <brush name="mountain+top" type="doodad" server_lookid="4406" draggable="true" on_blocking="true" thickness="1000/1" z-order="9900">
        
            <composite chance="10">
                <tile x="0" y="0">
                    <item id="919"/>
                </tile>
                <tile x="0" y="0" z="-1">
                    <item id="4405"/>
                </tile>
            </composite>
            <composite chance="10">
                <tile x="0" y="0">
                    <item id="919"/>
                </tile>
                <tile x="0" y="0" z="-1">
                    <item id="4406"/>
                </tile>
            </composite>
            <composite chance="10">
                <tile x="0" y="0">
                    <item id="919"/>
                </tile>
                <tile x="0" y="0" z="-1">
                    <item id="4407"/>
                </tile>
            </composite>
            <composite chance="10">
                <tile x="0" y="0">
                    <item id="919"/>
                </tile>
                <tile x="0" y="0" z="-1">
                    <item id="4408"/>
                </tile>
            </composite>
            <composite chance="10">
                <tile x="0" y="0">
                    <item id="919"/>
                </tile>
                <tile x="0" y="0" z="-1">
                    <item id="4409"/>
                </tile>
            </composite>
            <composite chance="10">
                <tile x="0" y="0">
                    <item id="919"/>
                </tile>
                <tile x="0" y="0" z="-1">
                    <item id="4410"/>
                </tile>
            </composite>
            <composite chance="10">
                <tile x="0" y="0">
                    <item id="919"/>
                </tile>
                <tile x="0" y="0" z="-1">
                    <item id="4411"/>
                </tile>
            </composite>
            <composite chance="10">
                <tile x="0" y="0">
                    <item id="919"/>
                </tile>
                <tile x="0" y="0" z="-1">
                    <item id="4412"/>
                </tile>
            </composite>
            <composite chance="10">
                <tile x="0" y="0">
                    <item id="919"/>
                </tile>
                <tile x="0" y="0" z="-1">
                    <item id="4413"/>
                </tile>
            </composite>
            <composite chance="10">
                <tile x="0" y="0">
                    <item id="919"/>
                </tile>
                <tile x="0" y="0" z="-1">
                    <item id="4414"/>
                </tile>
            </composite>
            <composite chance="10">
                <tile x="0" y="0">
                    <item id="919"/>
                </tile>
                <tile x="0" y="0" z="-1">
                    <item id="4415"/>
                </tile>
            </composite>
            <composite chance="10">
                <tile x="0" y="0">
                    <item id="919"/>
                </tile>
                <tile x="0" y="0" z="-1">
                    <item id="4416"/>
                </tile>
            </composite>
            <composite chance="10">
                <tile x="0" y="0">
                    <item id="919"/>
                </tile>
                <tile x="0" y="0" z="-1">
                    <item id="4417"/>
                </tile>
            </composite>
            <composite chance="10">
                <tile x="0" y="0">
                    <item id="919"/>
                </tile>
                <tile x="0" y="0" z="-1">
                    <item id="4418"/>
                </tile>
            </composite>
            <composite chance="10">
                <tile x="0" y="0">
                    <item id="919"/>
                </tile>
                <tile x="0" y="0" z="-1">
                    <item id="4419"/>
                </tile>
            </composite>
            <composite chance="10">
                <tile x="0" y="0">
                    <item id="919"/>
                </tile>
                <tile x="0" y="0" z="-1">
                    <item id="4420"/>
                </tile>
            </composite>
            <composite chance="10">
                <tile x="0" y="0">
                    <item id="919"/>
                </tile>
                <tile x="0" y="0" z="-1">
                    <item id="4421"/>
                </tile>
            </composite>
  

    </brush>
    <tileset name="Nature">
           <terrain>
            <brush name="mountain+top"/>
        </terrain>
    </tileset>

</materialsextension>


Just create an .xml file into your extensions folder and paste it.

The only thing is that you need to make the borders manually, but I guess it's better then placing the whole top ground manually.
 
Last edited:
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