Under Influence
Advanced OT User
- Joined
- Jul 27, 2009
- Messages
- 152
- Reaction score
- 167
So, I was playing a game called Noita and I think the style could also fit a OTS game.
This game genre consists mostly in players finding the exit in random generated dungeons,getting stronger and moving to new dungeons, if they die they would lose everything they got. Each run would be different with new items used, different monsters and place type, etc
We have different biomes like Forest, Ice islands, Desert, Tomb, Demona, Elf Fortress etc (ground floor biomes are limited by water, underground by earth ), every new game a new random dungeon based on a biome would be generated where the user must explore it and find the exit, once in the exit he would heal and talk to a NPC for upgrades with the collected gold they gained from the previous dungeon and move to the next dungeon which could be another biome or the same. Dungeon could have some traps and gimmicks like spikes, slicers, fields, explosive barrels, lava holes, breakable walls, hidden holes, jungle grass... and of course lots of mysteriando hidden in the dungeons
Since Tibia is a real time which resembles turn base game, some adjustments would need to be made to monsters, for instance auto attacks would be greatly diminished except for melee, waves and beams can keep as it is, but stuff like fireballs, explosions would have a brief warning where they will be shot for players to be able to dodge it and creatures like hunters would instead aim at a sqm and players would need to dodge that sqm. Fields cast at distance would only start damaging one or two seconds after appearing, but fields make by slimes, scarabs, fire elementals would be instant. There should be something special to differentiate each creature beside hp, for example rotworms could go underground, spiders could fall from the ceiling with a shadow warning, snakes would gain a jump attack if next to a tree, I could make an entire list if anyone interested etc. Also some bosses could exist too.
For players, everybody would be a mage, and shields would not be exist (avoid melee at all cost), players would auto attack with elemental wands, and have runes and instant spells at their disposal which could be looted in chests, bought from end level npcs, crafted with resources etc. Players would need to use runes such as magic walls and fields to avoid being hit by monsters melee damage. All healing spells would be removed. Some tools could also exist with slightly different use like picks to open passages and find stuff inside brekable walls, shovel to find stuff buried on the floor, rope could be used to avoid damage from ball spells by going temporary 1sqm up in special places.
If enough interest this could be better brainstormed and turned into a game, just be aware that it will be mostly single player but competitive since every day there would be a seed and players could try that seed of random generated dungeons to see who got it further. Also I don't know how feasible is to make a random generated map, which should have a path clear from start to exit.
This game genre consists mostly in players finding the exit in random generated dungeons,getting stronger and moving to new dungeons, if they die they would lose everything they got. Each run would be different with new items used, different monsters and place type, etc
We have different biomes like Forest, Ice islands, Desert, Tomb, Demona, Elf Fortress etc (ground floor biomes are limited by water, underground by earth ), every new game a new random dungeon based on a biome would be generated where the user must explore it and find the exit, once in the exit he would heal and talk to a NPC for upgrades with the collected gold they gained from the previous dungeon and move to the next dungeon which could be another biome or the same. Dungeon could have some traps and gimmicks like spikes, slicers, fields, explosive barrels, lava holes, breakable walls, hidden holes, jungle grass... and of course lots of mysteriando hidden in the dungeons
Since Tibia is a real time which resembles turn base game, some adjustments would need to be made to monsters, for instance auto attacks would be greatly diminished except for melee, waves and beams can keep as it is, but stuff like fireballs, explosions would have a brief warning where they will be shot for players to be able to dodge it and creatures like hunters would instead aim at a sqm and players would need to dodge that sqm. Fields cast at distance would only start damaging one or two seconds after appearing, but fields make by slimes, scarabs, fire elementals would be instant. There should be something special to differentiate each creature beside hp, for example rotworms could go underground, spiders could fall from the ceiling with a shadow warning, snakes would gain a jump attack if next to a tree, I could make an entire list if anyone interested etc. Also some bosses could exist too.
For players, everybody would be a mage, and shields would not be exist (avoid melee at all cost), players would auto attack with elemental wands, and have runes and instant spells at their disposal which could be looted in chests, bought from end level npcs, crafted with resources etc. Players would need to use runes such as magic walls and fields to avoid being hit by monsters melee damage. All healing spells would be removed. Some tools could also exist with slightly different use like picks to open passages and find stuff inside brekable walls, shovel to find stuff buried on the floor, rope could be used to avoid damage from ball spells by going temporary 1sqm up in special places.
If enough interest this could be better brainstormed and turned into a game, just be aware that it will be mostly single player but competitive since every day there would be a seed and players could try that seed of random generated dungeons to see who got it further. Also I don't know how feasible is to make a random generated map, which should have a path clear from start to exit.
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