RonIT
Well-Known Member
Hi OtLand Community,
I know it's a little bit late, but we resume work on our own MMORPG and we're making some cleanups on our way there. We decided to finally publish source code for one of our own, alternative Tibia client we've been working on between 2009-2012. The code is a legacy, but it surely has some potential. We still use it within one of our projects at PokeJourney - just catch them all! (http://poke-journey.com).
Quick Presentation
Screenshots
Let me know if you have any questions,
Ron
I know it's a little bit late, but we resume work on our own MMORPG and we're making some cleanups on our way there. We decided to finally publish source code for one of our own, alternative Tibia client we've been working on between 2009-2012. The code is a legacy, but it surely has some potential. We still use it within one of our projects at PokeJourney - just catch them all! (http://poke-journey.com).
GitHub - seenquev/RonClient: Alternative Tibia client (a competitor to Tibia Client and OtClient)
Alternative Tibia client (a competitor to Tibia Client and OtClient) - seenquev/RonClient
github.com
Quick Presentation
Screenshots
RonClient
RonClient is an open-source RPG client written in C++ using WinAPI. It was developed to be used with Open Tibia Server protocol, but it is possible to adapt the client to any other protocol.Features
- DirectX9 and OpenGL graphics libraries.
- Lua scripts engine integrated.
- Configurable GUI with possibility to customize using lua scripting.
- Built-in Tibia protocols (822, 840, 842, 850, 854, 860, 870, 910).
- Customizable extended protocol using lua scripting.
- In game sounds triggered on effects, different background music during the day, night and under the ground.
- Particles triggered on effects.
- Auto updater
Dependencies
- alut
- bfd
- bgd
- boost_regex
- boost_system
- boost_thread
- d3d9
- d3dx9
- glaux
- glu32
- gmp
- iberty
- iconv
- intl
- imagehlp
- lua (5.1)
- lzma920
- mpg123
- openal32
- opengl32
- ws2_32
- wsock2
- winmm
Credits
- Software Developer Lead / Architecture : Adam Czupryna
Tutorials
Let me know if you have any questions,
Ron
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