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[RPG] Ascension - Discussion Thread

Nokturno

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Ascension is a server that was born to be unique
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In Ascension you have 10 vocations to choose from, each vocation fills a role in a party and gameplay.
once leveling your character will earn talent points wich u can use to build your gameplay as you wish.
while exploring you can discover secrets, events that can happen randomly, and even unexpected creatures can appear.

choose between several crafting and gathering skills to grow your pockets or grab that dessired piece of equipment you need.
find spells wich can be used by any vocation, and can be swaped at any time.

uncover secrets by completing quests and grabing a juicy reward everytime.


I´ll be updating here on new updates.
server will be open for testing starting this week.

Ascension Discord

server is still on development.​
 
Do u mind showing ingame picture and the client layout?
Is botting allowed?
 
ill add some in a bit, u can check teasers channel on discord aswell
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Client UI is almost finished, just some combat buttons missing to place in a different window.
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ill add some in a bit, u can check teasers channel on discord aswell
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Client UI is almost finished, just some combat buttons missing to place in a different window.
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Thanks god the client has a simple and good looking layout
Not a fan of 305940 new modules and then the screen become so small you can see names bigger than the outfit

Hows about botting?
I hope not allowed.
 
botting module is by default, but will be removed and only be able to use bots for pots, heals and target.

no combat, no cavebot and similar stuff.
players will be banned after new module is introduced (before release).
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server will be open starting this weekend for everyone willing to try it out
for more info join our discord server


 
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All spell / custom spells has their own tooltip

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Achievements Window UI in progress
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Do u mind showing ingame picture and the client layout?
Is botting allowed?
It's probably an edited version of Cipsoft's Flash client UI (one of my favourite game clients of all time) ... or at least inspired by.
 
It's probably an edited version of Cipsoft's Flash client UI (one of my favourite game clients of all time) ... or at least inspired by.

Good aslong its not the default otcv8 layout im fine
 
server will open again tomorrow (testing phase). Tons of new content will be available including all previous patch notes and some new systems. Will be posting more during the day.
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server will start its second phase in about 3 hoursill let u know when account creation and client download is available
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for more info join discord server.
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account creation and client download is now available
 
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latests patch notes:
  • added summons filtering option
  • titles, markers and offsets moved to a separated module to stop using unwanted behaviors from client (less fps usage)
  • logic updated on passives triggering (70% less server loadout)
  • enchantments will no longer infinite iterate on finding a enchantment for that item level range
  • items with no item level now will not let you upgrade it or enchant it
  • volcanic dash spell can work from melee distance
  • fixed missmatch info on strong heal and great heal levels (spell book)
  • add combat - server safe checks
  • added new pet npc on main city (sells pet food)
  • added new auction house outside main depot
  • fixed an issue were low level zone events were requiring long amount of kills to complete
  • added training dummies on several city exits
  • exp rate increased
  • fixed an issue where void sentinel warlock spell was not showing on spell list
  • fixed spells cd info on spell list
  • warlock talent choice nodes corrected on the support tree

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will be moving out of the big map focus and going back to ascension roots

meet expeditions:

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new task system rework
with locks, re-rolls, first day task and fame bonuses perks
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inventory UI improvement
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no more vendors with same static values for your upgraded or enchanted items

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Im seeing way to much new modules than the gameplay itself
Please more gameplay pictures
 
Health bars overlay implemented with color states player killer, players, party, self and party, shared exp, monsters, etc
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Im seeing way to much new modules than the gameplay itself
Please more gameplay pictures
what are u interested in?
 
Knock knock, moving out from boring item enchants and implementing collectable passives and triggers cards
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