Hi,
Im experiencing some rubberbanding when sidestepping on high level character, and when mapclicking on low levels while using regular Tibia 8.6 client. Using a TFS 1.3 Downgraded to 8.6.
I've been messing around alittle with the Creature.cpp with these values
Without any luck.
Does anyone know the true value for 8.6 client?
Im experiencing some rubberbanding when sidestepping on high level character, and when mapclicking on low levels while using regular Tibia 8.6 client. Using a TFS 1.3 Downgraded to 8.6.
I've been messing around alittle with the Creature.cpp with these values
C++:
double Creature::speedA = 857.36;
double Creature::speedB = 261.29;
double Creature::speedC = -4795.01;
C++:
int32_t stepSpeed = getStepSpeed();
if (stepSpeed > -Creature::speedB) {
calculatedStepSpeed = floor((Creature::speedA * log((stepSpeed / 2) + Creature::speedB) + Creature::speedC) + 0.5);
if (calculatedStepSpeed == 0) {
calculatedStepSpeed = 1;
}
} else {
calculatedStepSpeed = 1;
}
Without any luck.
Does anyone know the true value for 8.6 client?