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Rune charges (REP++ FOR HELP)

Pete Doherty

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I'm trying to make my runes have charges. Shouldn't this work?

I'm using TFS 0.4 rev3777 (8.6).

Config.lua:
Code:
removeRuneCharges = true

Items.xml:
Code:
  <item id="2265" article="a" name="firebomb rune">
    <attribute key="runeSpellName" value="adevo mas flam" />
    <attribute key="weight" value="105" />
    <attribute key="type" value="rune" />
	<attribute key="charges" value="1" />
  </item>

Spells.xml:
Code:
<rune name="Firebomb" id="2265" allowfaruse="1" charges="2" maglv="5" exhaustion="2000" blocktype="solid" event="script" value="attack/fire bomb.lua"/>

It doesn't though. The runes only get 1x. Also I would like it to show when you click on the rune. Like 10x etc.
 
Last edited:
in config edit this to true this:

Lua:
	displayCriticalHitNotify = false
	removeWeaponAmmunition = false
	removeWeaponCharges = false
	removeRuneCharges = true

Please elaborate, should I change it to exactly what you wrote? I don't understand what CriticalHit, WeaponAmmunition nor WeaponCharges should have to do with runeCharges. :( I tried anyway, it didn't work.
 
XML:
  <item id="2265" article="a" name="firebomb rune">
    <attribute key="runeSpellName" value="adevo mas flam" />
    <attribute key="weight" value="105" />
    <attribute key="type" value="rune" />
  </item>

XML:
<rune name="Firebomb" id="2265" allowfaruse="1" charges="10" maglv="5" exhaustion="2000" blocktype="solid" event="script" value="attack/fire bomb.lua"/>
 
XML:
  <item id="2265" article="a" name="firebomb rune">
    <attribute key="runeSpellName" value="adevo mas flam" />
    <attribute key="weight" value="105" />
    <attribute key="type" value="rune" />
  </item>

XML:
<rune name="Firebomb" id="2265" allowfaruse="1" charges="10" maglv="5" exhaustion="2000" blocktype="solid" event="script" value="attack/fire bomb.lua"/>

Didn't work. It's like the charges value in spells.xml aren't getting registered.
 
I'm officially run out of ideas. I've tried everything I can think of. Please, if anyone knows how to do this, share it! I'm desperate! :(

I mean it's like the charges="x" is doing nothing anymore. And perhaps that's the problem. Is it perhaps removed after the runes have been made stackable?
 
you want to make runes have charges??

shouldn't that be false then?

removeRuneCharges = true

EDIT
oh no sorry.. i understood this line in different way... sorry xdd

@edit 2

btw,
displayCriticalHitNotify = false
means that a word CRITICAL shows up when u make a critical hit to a player or monster xD
 
Last edited:
you want to make runes have charges??

shouldn't that be false then?

removeRuneCharges = true

EDIT
oh no sorry.. i understood this line in different way... sorry xdd

@edit 2

btw,
displayCriticalHitNotify = false
means that a word CRITICAL shows up when u make a critical hit to a player or monster xD

Thanks for trying! :)
 
Well, wtf, isn't it the same as TFD 0.3.6, where you change it in Config.lua, here:

Lua:
	-- Battle
	-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
	-- loginProtectionPeriod is the famous Tibia anti-magebomb system.
	-- deathLostPercent set to nil enables manual mode.
	worldType = "pvp"
	protectionLevel = 1
	pvpTileIgnoreLevelAndVocationProtection = true
	pzLocked = 60 * 1000
	huntingDuration = 60 * 1000
	criticalHitChance = 7
	criticalHitMultiplier = 1
	displayCriticalHitNotify = false
	removeWeaponAmmunition = true --- HERE
	removeWeaponCharges = true --- HERE
	removeRuneCharges = true --- AND HERE
 
Well, wtf, isn't it the same as TFD 0.3.6, where you change it in Config.lua, here:

Lua:
	-- Battle
	-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
	-- loginProtectionPeriod is the famous Tibia anti-magebomb system.
	-- deathLostPercent set to nil enables manual mode.
	worldType = "pvp"
	protectionLevel = 1
	pvpTileIgnoreLevelAndVocationProtection = true
	pzLocked = 60 * 1000
	huntingDuration = 60 * 1000
	criticalHitChance = 7
	criticalHitMultiplier = 1
	displayCriticalHitNotify = false
	removeWeaponAmmunition = true --- HERE
	removeWeaponCharges = true --- HERE
	removeRuneCharges = true --- AND HERE


Ye, change it only?

- - - Updated - - -

how i make for outfit changer item ? its no rune!


Easy change the itemid of the Rune to the itemid you want :p
 
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