I would like to know, how can I enable to hit the invisible monster with a charge rune 1 for example, just like an old tibia. example "sd in invisible warlock"
otx2 version 8.6
in spells.cpp
i changed Creature* targetCreature = tile->getTopVisibleCreature(player); to Creature* targetCreature = tile->getTopCreature();
no work and no error in source
otx2 version 8.6
in spells.cpp
i changed Creature* targetCreature = tile->getTopVisibleCreature(player); to Creature* targetCreature = tile->getTopCreature();
no work and no error in source