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Monster death bug when killed with runes

DawacPliki

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May 8, 2023
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So I've got this bug(which appeared pretty early on but I ignored it till now) which basically freezes the monster/player with idle sprite and the monster being not lootable(but when inspected it's dead) and it only happens when the last blow is dealt with runes. When dealing the finish blow with melee(or when killed by other monsters), the monster dies correctly. This makes it very odd because I didn't change anything related to runes or projectiles yet.

What's more, there's no errors in server console so I don't even know where to start looking.

What can I do from here? Are there any other logs I can check?
 
Last edited:
Solution
Try this fix:

Based on same cases here:
I was about to ask your TFS version but I saw your signature, very clever

No console errors? Have you edited your datapack alot?
It happens only with runes or also spells? Because if it also happens with spells it might be something related to an damage origin check
 
Try this fix:

Based on same cases here:
 
Solution
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