Sabrehaven - The New Hope
I hope that few of you have already heard about the Sabrehaven 7.8 project- if not maybe you would be interesting in a quick look at the previous discussion thread
CODE: The New Hope! What it is all about and what kind of the Open Tibia project this time? To begin with, the Sabrehaven is a complete replica of Cipsoft Tibia and it is based on the original Cipsoft resources and reverse-engineered binary. The project goal is to upgrade the current Sabrehaven 7.80-7.81 protocol support to the 7.92 protocol support with all the features the current version had like the Quest Log, New Maps & Quests. While the most important to Focus the Sabrehaven development to be a platform like solution where the multiple Tibia protocols can be supported by a single solution with an easy configurations and loosely coupled architecture design.
Multiple Tibia Client Versions Support! Within "The New Hope" solution we are going to have a support of such Tibia versions. While the majority of the core things we have already implemented now!
C++:
enum ClientVersion_t : uint16_t {
CLIENT_VERSION_780 = 780,
CLIENT_VERSION_781 = 781,
CLIENT_VERSION_790 = 790,
CLIENT_VERSION_792 = 792,
};
7.8 & 7.9 features support by a single solution!
- First Items: Do you believe they are necessary and what kind of items is the best to give on start?
- Should we keep Rookgaard or let people start in mainland with level 8?
- Should we implement Grizzly Adams and his tasks for killing the monsters?
- Maybe spears and other throwing weapons shouldn't be dropped on the ground because the 10s corpse delay is ruining all the fun about that?
- What experience rates are you expecting in the new 7.92 server?
- Any other suggestions?
Stay tuned because more updates are coming!