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Hello It's me again. There is a function that make player talk? Example - some player walk into some tile and then script is activated and that player automatically says "Argh!".
function onStepIn(cid, item, position, fromPosition)
if not isPlayer(cid) then
return true
end
doCreatureSay(cid, "Argh!", TALKTYPE_SAY)
return true
end
doPlayerSendTextMessage gives a message to the player, it does not make the player say something.
You don't have to check for itemid, itemid, uniqueid or actionid are already in movements.xml.
Just keep learning, i remember my first script. They found 10+ misstakes xD, i took them in and learned on that way. Only thing i need learn mostly about loops and tables xD
Thank you for your help ! I think I am on a good way to make my critical damage passive spell to be made . I will make spell that will do it and i will make function onAttack that will cast that spell if player will have it on every attack . That's why i needed function that will make player say something to cast that spell .