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Spell sd 50% by lvl and 50% by mlvl

Varyath

New Member
Joined
Mar 18, 2008
Messages
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Hey i was trying to make sd 50% by lvl and 50% by mlvl but i cant, can somebody to help me ?;>
 
Try this:
Lua:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)

function onGetFormulaValues(cid, level, maglevel)
	min = (maglevel / 50 + level / 50) * 1.1
	max = (maglevel / 50 + level / 50) * 1.3
	return min, max
end

setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")

local area = createCombatArea(AREA_CIRCLE3X3)
setCombatArea(combat, area)

function onCastSpell(cid, var)
	return doCombat(cid, combat, var)
end
 
Lua:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
 
function onGetFormulaValues(cid, level, maglevel)
	min = (maglevel * 666 + level * 666)
	max = (maglevel * 666 + level * 666)
	return min, max
end
 
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
 
local area = createCombatArea(AREA_CIRCLE3X3)
setCombatArea(combat, area)
 
function onCastSpell(cid, var)
	return doCombat(cid, combat, var)
end

Change the 666 to whatever damages you want.
Keep the magic and level he same and the damage will be based 50% of lvl and 50% of magic :)
 
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