std::stringstream ss;
ss << "Loot of " << nameDescription << ": " << corpse->getContentDescription() << ".";
if(owner->getParty() ){
owner->getParty()->broadcastMessage((MessageClasses)g_config.getNumber(ConfigManager::LOOT_MESSAGE_TYPE), ss.str());
}
else
{
owner->sendChannelMessage("", ss.str(), SPEAK_CHANNEL_Y, 0x15);
}
}