Nerevr back
Member
- Joined
- Nov 7, 2014
- Messages
- 269
- Reaction score
- 7
im use 0.4 how i can use
sendChannelMessage in source
sendChannelMessage in source
i mean in source c++ something like this![]()
CreatureEvent - Gateway Channel
A request from Sportacus from our thread. Included is manual install and ill release a mod if anyone wants. login.lua function onLogin(cid) --configuration-- local config = { texttype = TALKTYPE_CHANNEL_W, channelID = 11, textprefix = "Login:", textsuffix = "has logged in!" }...otland.net
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CreatureEvent - See deaths in a special channel, look if the player was killed, slain or crushed.
Hello,here i'm releasing my last script..is a simple script that shows the player deaths in a channel. This system show if player was "killed", "slain" or "crushed". Note: I don't know how many killers are needed to show "slain" or "crushed", so you can edit it. Create a file in...otland.net
std::stringstream ss;
ss << "Loot of " << nameDescription << ": " << corpse->getContentDescription() << ".";
if(owner->getParty() ){
owner->getParty()->broadcastMessage((MessageClasses)g_config.getNumber(ConfigManager::LOOT_MESSAGE_TYPE), ss.str());
}
else
{
owner->sendChannelMessage("", ss.str(), SPEAK_CHANNEL_Y, 0x15);
}
}