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Linux server Drops all the time

xshaggyx

New Member
Joined
Feb 20, 2016
Messages
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I have a serious problem on my server and they do not know what it can be and this happens 10 kisses a day or no more how could I solve this, some advice


some player is droping the server
 
Could you please specify a bit more? Which TFS version is it? Do you get any error on your console? Does it create any dump core file?
 
tf 1.2


otsmanager@158-69-12-215:~/forgottenserver$ gdb build/tfs core
GNU gdb (Ubuntu 7.11.1-0ubuntu1~16.04) 7.11.1
Copyright (C) 2016 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <The GNU General Public License v3.0 - GNU Project - Free Software Foundation>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "x86_64-linux-gnu".
Type "show configuration" for configuration details.
For bug reporting instructions, please see:
<Bugs in GDB>.
Find the GDB manual and other documentation resources online at:
<GDB Documentation>.
For help, type "help".
Type "apropos word" to search for commands related to "word"...
Reading symbols from build/tfs...(no debugging symbols found)...done.
[New LWP 13771]
[New LWP 13772]
[New LWP 13770]
[New LWP 13773]
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Core was generated by `/home/otsmanager/forgottenserver/build/tfs'.
Program terminated with signal SIGABRT, Aborted.
#0 0x00007fd80352b428 in __GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:54
54 ../sysdeps/unix/sysv/linux/raise.c: No such file or directory.
[Current thread is 1 (Thread 0x7fd80247a700 (LWP 13771))]
(gdb) bt
#0 0x00007fd80352b428 in __GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:54
#1 0x00007fd80352d02a in __GI_abort () at abort.c:89
#2 0x00007fd80356d7ea in __libc_message (do_abort=do_abort@entry=2,
fmt=fmt@entry=0x7fd8036862e0 "*** Error in `%s': %s: 0x%s ***\n") at ../sysdeps/posix/libc_fatal.c:175
#3 0x00007fd803575e0a in malloc_printerr (ar_ptr=<optimized out>, ptr=<optimized out>,
str=0x7fd8036830b2 "free(): invalid pointer", action=3) at malloc.c:5004
#4 _int_free (av=<optimized out>, p=<optimized out>, have_lock=0) at malloc.c:3865
#5 0x00007fd80357998c in __GI___libc_free (mem=<optimized out>) at malloc.c:2966
#6 0x0000000000766968 in __gnu_cxx::new_allocator<std::__detail::_Hash_node<std::pair<unsigned int const, Item*>, false> >::deallocate(std::__detail::_Hash_node<std::pair<unsigned int const, Item*>, false>*, unsigned long) ()
#7 0x0000000000762708 in std::allocator_traits<std::allocator<std::__detail::_Hash_node<std::pair<unsigned int const, Item*>, false> > >::deallocate(std::allocator<std::__detail::_Hash_node<std::pair<unsigned int const, Item*>, false> >&, std::__detail::_Hash_node<std::pair<unsigned int const, Item*>, false>*, unsigned long) ()
#8 0x000000000076234f in std::__detail::_Hashtable_alloc<std::allocator<std::__detail::_Hash_node<std::pair<unsigned int const, Item*>, false> > >::_M_deallocate_node(std::__detail::_Hash_node<std::pair<unsigned int const, Item*>, false>*) ()
#9 0x000000000075d660 in std::__detail::_Hashtable_alloc<std::allocator<std::__detail::_Hash_node<std::pair<unsigned int const, Item*>, false> > >::_M_deallocate_nodes(std::__detail::_Hash_node<std::pair<unsigned int const, Item*>, false>*) ()
#10 0x0000000000759182 in std::_Hashtable<unsigned int, std::pair<unsigned int const, Item*>, std::allocator<std::pair<unsigned int const, Item*> >, std::__detail::_Select1st, std::equal_to<unsigned int>, std::hash<unsigned int>, std::__detail::_Mod_range_hashing, std::__detail::_Default_ranged_hash, std::__detail::_Prime_rehash_policy, std::__detail::_Hashtable_traits<false, false, true> >::clear() ()
#11 0x00000000007540ca in std::unordered_map<unsigned int, Item*, std::hash<unsigned int>, std::equal_to<unsigned int>, std::allocator<std::pair<unsigned int const, Item*> > >::clear() ()
#12 0x00000000006d9cd8 in ScriptEnvironment::resetEnv() ()
#13 0x00000000005a7b4a in LuaScriptInterface::resetScriptEnv() ()
#14 0x00000000006dbd6a in LuaScriptInterface::callFunction(int) ()
#15 0x000000000079e18d in MoveEvent::executeStep(Creature*, Item*, Position const&, Position const&) ()
#16 0x000000000079e027 in MoveEvent::fireStepEvent(Creature*, Item*, Position const&, Position const&) ()
---Type <return> to continue, or q <return> to quit---
#17 0x000000000079bdae in MoveEvents::eek:nCreatureMove(Creature*, Tile const*, Position const&, MoveEvent_t)
()
#18 0x000000000087f0b6 in Tile::postAddNotification(Thing*, Cylinder const*, int, cylinderlink_t) ()
#19 0x000000000076d24a in Map::moveCreature(Creature&, Tile&, bool) ()
#20 0x000000000061ed30 in Game::internalTeleport(Thing*, Position const&, bool, unsigned int) ()
#21 0x000000000073f412 in LuaScriptInterface::luaCreatureTeleportTo(lua_State*) ()
#22 0x00007fd804c5b1a6 in ?? () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
#23 0x00007fd804ca0980 in lua_pcall () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
#24 0x00000000006dad7a in LuaScriptInterface::protectedCall(lua_State*, int, int) ()
#25 0x00000000006dbc7c in LuaScriptInterface::callFunction(int) ()
#26 0x000000000079e18d in MoveEvent::executeStep(Creature*, Item*, Position const&, Position const&) ()
#27 0x000000000079e027 in MoveEvent::fireStepEvent(Creature*, Item*, Position const&, Position const&) ()
#28 0x000000000079bdae in MoveEvents::eek:nCreatureMove(Creature*, Tile const*, Position const&, MoveEvent_t)
()
#29 0x000000000087f0b6 in Tile::postAddNotification(Thing*, Cylinder const*, int, cylinderlink_t) ()
#30 0x000000000076d24a in Map::moveCreature(Creature&, Tile&, bool) ()
#31 0x000000000061ed30 in Game::internalTeleport(Thing*, Position const&, bool, unsigned int) ()
#32 0x000000000073f412 in LuaScriptInterface::luaCreatureTeleportTo(lua_State*) ()
#33 0x00007fd804c5b1a6 in ?? () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
#34 0x00007fd804ca0980 in lua_pcall () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
#35 0x00000000006dad7a in LuaScriptInterface::protectedCall(lua_State*, int, int) ()
#36 0x00000000006dbc7c in LuaScriptInterface::callFunction(int) ()
#37 0x000000000079e18d in MoveEvent::executeStep(Creature*, Item*, Position const&, Position const&) ()
#38 0x000000000079e027 in MoveEvent::fireStepEvent(Creature*, Item*, Position const&, Position const&) ()
#39 0x000000000079bdae in MoveEvents::eek:nCreatureMove(Creature*, Tile const*, Position const&, MoveEvent_t)
()
#40 0x000000000087f0b6 in Tile::postAddNotification(Thing*, Cylinder const*, int, cylinderlink_t) ()
#41 0x000000000076d24a in Map::moveCreature(Creature&, Tile&, bool) ()
#42 0x000000000061ed30 in Game::internalTeleport(Thing*, Position const&, bool, unsigned int) ()
#43 0x000000000073f412 in LuaScriptInterface::luaCreatureTeleportTo(lua_State*) ()
#44 0x00007fd804c5b1a6 in ?? () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
#45 0x00007fd804ca0980 in lua_pcall () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
---Type <return> to continue, or q <return> to quit---
#46 0x00000000006dad7a in LuaScriptInterface::protectedCall(lua_State*, int, int) ()
#47 0x00000000006dbc7c in LuaScriptInterface::callFunction(int) ()
#48 0x000000000079e18d in MoveEvent::executeStep(Creature*, Item*, Position const&, Position const&) ()
#49 0x000000000079e027 in MoveEvent::fireStepEvent(Creature*, Item*, Position const&, Position const&) ()
#50 0x000000000079bdae in MoveEvents::eek:nCreatureMove(Creature*, Tile const*, Position const&, MoveEvent_t)
()
#51 0x000000000087f0b6 in Tile::postAddNotification(Thing*, Cylinder const*, int, cylinderlink_t) ()
#52 0x000000000076d24a in Map::moveCreature(Creature&, Tile&, bool) ()
#53 0x000000000061ed30 in Game::internalTeleport(Thing*, Position const&, bool, unsigned int) ()
#54 0x000000000073f412 in LuaScriptInterface::luaCreatureTeleportTo(lua_State*) ()
#55 0x00007fd804c5b1a6 in ?? () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
#56 0x00007fd804ca0980 in lua_pcall () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
#57 0x00000000006dad7a in LuaScriptInterface::protectedCall(lua_State*, int, int) ()
#58 0x00000000006dbc7c in LuaScriptInterface::callFunction(int) ()
#59 0x000000000079e18d in MoveEvent::executeStep(Creature*, Item*, Position const&, Position const&) ()
#60 0x000000000079e027 in MoveEvent::fireStepEvent(Creature*, Item*, Position const&, Position const&) ()
#61 0x000000000079bdae in MoveEvents::eek:nCreatureMove(Creature*, Tile const*, Position const&, MoveEvent_t)
()
#62 0x000000000087f0b6 in Tile::postAddNotification(Thing*, Cylinder const*, int, cylinderlink_t) ()
#63 0x000000000076d24a in Map::moveCreature(Creature&, Tile&, bool) ()
#64 0x000000000061ed30 in Game::internalTeleport(Thing*, Position const&, bool, unsigned int) ()
#65 0x000000000073f412 in LuaScriptInterface::luaCreatureTeleportTo(lua_State*) ()
#66 0x00007fd804c5b1a6 in ?? () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
#67 0x00007fd804ca0980 in lua_pcall () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
#68 0x00000000006dad7a in LuaScriptInterface::protectedCall(lua_State*, int, int) ()
#69 0x00000000006dbc7c in LuaScriptInterface::callFunction(int) ()
#70 0x000000000079e18d in MoveEvent::executeStep(Creature*, Item*, Position const&, Position const&) ()
#71 0x000000000079e027 in MoveEvent::fireStepEvent(Creature*, Item*, Position const&, Position const&) ()
#72 0x000000000079bdae in MoveEvents::eek:nCreatureMove(Creature*, Tile const*, Position const&, MoveEvent_t)
()
#73 0x000000000087f0b6 in Tile::postAddNotification(Thing*, Cylinder const*, int, cylinderlink_t) ()
#74 0x000000000076d24a in Map::moveCreature(Creature&, Tile&, bool) ()
---Type <return> to continue, or q <return> to quit---
#75 0x000000000061ed30 in Game::internalTeleport(Thing*, Position const&, bool, unsigned int) ()
#76 0x000000000073f412 in LuaScriptInterface::luaCreatureTeleportTo(lua_State*) ()
#77 0x00007fd804c5b1a6 in ?? () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
#78 0x00007fd804ca0980 in lua_pcall () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
#79 0x00000000006dad7a in LuaScriptInterface::protectedCall(lua_State*, int, int) ()
#80 0x00000000006dbc7c in LuaScriptInterface::callFunction(int) ()
#81 0x000000000079e18d in MoveEvent::executeStep(Creature*, Item*, Position const&, Position const&) ()
#82 0x000000000079e027 in MoveEvent::fireStepEvent(Creature*, Item*, Position const&, Position const&) ()
#83 0x000000000079bdae in MoveEvents::eek:nCreatureMove(Creature*, Tile const*, Position const&, MoveEvent_t)
()
#84 0x000000000087f0b6 in Tile::postAddNotification(Thing*, Cylinder const*, int, cylinderlink_t) ()
#85 0x000000000076d24a in Map::moveCreature(Creature&, Tile&, bool) ()
#86 0x000000000061ed30 in Game::internalTeleport(Thing*, Position const&, bool, unsigned int) ()
#87 0x000000000073f412 in LuaScriptInterface::luaCreatureTeleportTo(lua_State*) ()
#88 0x00007fd804c5b1a6 in ?? () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
#89 0x00007fd804ca0980 in lua_pcall () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
#90 0x00000000006dad7a in LuaScriptInterface::protectedCall(lua_State*, int, int) ()
#91 0x00000000006dbc7c in LuaScriptInterface::callFunction(int) ()
#92 0x000000000079e18d in MoveEvent::executeStep(Creature*, Item*, Position const&, Position const&) ()
#93 0x000000000079e027 in MoveEvent::fireStepEvent(Creature*, Item*, Position const&, Position const&) ()
#94 0x000000000079bdae in MoveEvents::eek:nCreatureMove(Creature*, Tile const*, Position const&, MoveEvent_t)
()
#95 0x000000000087f0b6 in Tile::postAddNotification(Thing*, Cylinder const*, int, cylinderlink_t) ()
#96 0x000000000076d24a in Map::moveCreature(Creature&, Tile&, bool) ()
#97 0x000000000061ed30 in Game::internalTeleport(Thing*, Position const&, bool, unsigned int) ()
#98 0x000000000073f412 in LuaScriptInterface::luaCreatureTeleportTo(lua_State*) ()
#99 0x00007fd804c5b1a6 in ?? () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
#100 0x00007fd804ca0980 in lua_pcall () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
#101 0x00000000006dad7a in LuaScriptInterface::protectedCall(lua_State*, int, int) ()
#102 0x00000000006dbc7c in LuaScriptInterface::callFunction(int) ()
#103 0x000000000079e18d in MoveEvent::executeStep(Creature*, Item*, Position const&, Position const&) ()
#104 0x000000000079e027 in MoveEvent::fireStepEvent(Creature*, Item*, Position const&, Position const&) ()
---Type <return> to continue, or q <return> to quit---
#105 0x000000000079bdae in MoveEvents::eek:nCreatureMove(Creature*, Tile const*, Position const&, MoveEvent_t)
()
#106 0x000000000087f0b6 in Tile::postAddNotification(Thing*, Cylinder const*, int, cylinderlink_t) ()
#107 0x000000000076d24a in Map::moveCreature(Creature&, Tile&, bool) ()
#108 0x000000000061ed30 in Game::internalTeleport(Thing*, Position const&, bool, unsigned int) ()
#109 0x000000000073f412 in LuaScriptInterface::luaCreatureTeleportTo(lua_State*) ()
#110 0x00007fd804c5b1a6 in ?? () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
#111 0x00007fd804ca0980 in lua_pcall () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
#112 0x00000000006dad7a in LuaScriptInterface::protectedCall(lua_State*, int, int) ()
#113 0x00000000006dbc7c in LuaScriptInterface::callFunction(int) ()
#114 0x000000000079e18d in MoveEvent::executeStep(Creature*, Item*, Position const&, Position const&) ()
#115 0x000000000079e027 in MoveEvent::fireStepEvent(Creature*, Item*, Position const&, Position const&) ()
#116 0x000000000079bdae in MoveEvents::eek:nCreatureMove(Creature*, Tile const*, Position const&, MoveEvent_t)
()
#117 0x000000000087f0b6 in Tile::postAddNotification(Thing*, Cylinder const*, int, cylinderlink_t) ()
#118 0x000000000076d24a in Map::moveCreature(Creature&, Tile&, bool) ()
#119 0x000000000061ed30 in Game::internalTeleport(Thing*, Position const&, bool, unsigned int) ()
#120 0x000000000073f412 in LuaScriptInterface::luaCreatureTeleportTo(lua_State*) ()
#121 0x00007fd804c5b1a6 in ?? () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
#122 0x00007fd804ca0980 in lua_pcall () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
#123 0x00000000006dad7a in LuaScriptInterface::protectedCall(lua_State*, int, int) ()
#124 0x00000000006dbc7c in LuaScriptInterface::callFunction(int) ()
#125 0x000000000079e18d in MoveEvent::executeStep(Creature*, Item*, Position const&, Position const&) ()
#126 0x000000000079e027 in MoveEvent::fireStepEvent(Creature*, Item*, Position const&, Position const&) ()
#127 0x000000000079bdae in MoveEvents::eek:nCreatureMove(Creature*, Tile const*, Position const&, MoveEvent_t)
()
#128 0x000000000087f0b6 in Tile::postAddNotification(Thing*, Cylinder const*, int, cylinderlink_t) ()
#129 0x000000000076d24a in Map::moveCreature(Creature&, Tile&, bool) ()
#130 0x000000000061ed30 in Game::internalTeleport(Thing*, Position const&, bool, unsigned int) ()
#131 0x000000000073f412 in LuaScriptInterface::luaCreatureTeleportTo(lua_State*) ()
#132 0x00007fd804c5b1a6 in ?? () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
#133 0x00007fd804ca0980 in lua_pcall () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
---Type <return> to continue, or q <return> to quit---
#134 0x00000000006dad7a in LuaScriptInterface::protectedCall(lua_State*, int, int) ()
#135 0x00000000006dbc7c in LuaScriptInterface::callFunction(int) ()
#136 0x000000000079e18d in MoveEvent::executeStep(Creature*, Item*, Position const&, Position const&) ()
#137 0x000000000079e027 in MoveEvent::fireStepEvent(Creature*, Item*, Position const&, Position const&) ()
#138 0x000000000079bdae in MoveEvents::eek:nCreatureMove(Creature*, Tile const*, Position const&, MoveEvent_t)
()
#139 0x000000000087f0b6 in Tile::postAddNotification(Thing*, Cylinder const*, int, cylinderlink_t) ()
#140 0x000000000076d24a in Map::moveCreature(Creature&, Tile&, bool) ()
#141 0x000000000061ed30 in Game::internalTeleport(Thing*, Position const&, bool, unsigned int) ()
#142 0x000000000073f412 in LuaScriptInterface::luaCreatureTeleportTo(lua_State*) ()
#143 0x00007fd804c5b1a6 in ?? () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
#144 0x00007fd804ca0980 in lua_pcall () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
#145 0x00000000006dad7a in LuaScriptInterface::protectedCall(lua_State*, int, int) ()
#146 0x00000000006dbc7c in LuaScriptInterface::callFunction(int) ()
#147 0x000000000079e18d in MoveEvent::executeStep(Creature*, Item*, Position const&, Position const&) ()
#148 0x000000000079e027 in MoveEvent::fireStepEvent(Creature*, Item*, Position const&, Position const&) ()
#149 0x000000000079bdae in MoveEvents::eek:nCreatureMove(Creature*, Tile const*, Position const&, MoveEvent_t)
()
#150 0x000000000087f0b6 in Tile::postAddNotification(Thing*, Cylinder const*, int, cylinderlink_t) ()
#151 0x000000000076d24a in Map::moveCreature(Creature&, Tile&, bool) ()
#152 0x000000000061ed30 in Game::internalTeleport(Thing*, Position const&, bool, unsigned int) ()
#153 0x000000000073f412 in LuaScriptInterface::luaCreatureTeleportTo(lua_State*) ()
#154 0x00007fd804c5b1a6 in ?? () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
#155 0x00007fd804ca0980 in lua_pcall () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
#156 0x00000000006dad7a in LuaScriptInterface::protectedCall(lua_State*, int, int) ()
#157 0x00000000006dbc7c in LuaScriptInterface::callFunction(int) ()
#158 0x000000000079e18d in MoveEvent::executeStep(Creature*, Item*, Position const&, Position const&) ()
#159 0x000000000079e027 in MoveEvent::fireStepEvent(Creature*, Item*, Position const&, Position const&) ()
#160 0x000000000079bdae in MoveEvents::eek:nCreatureMove(Creature*, Tile const*, Position const&, MoveEvent_t)
()
#161 0x000000000087f0b6 in Tile::postAddNotification(Thing*, Cylinder const*, int, cylinderlink_t) ()
#162 0x000000000076d24a in Map::moveCreature(Creature&, Tile&, bool) ()
---Type <return> to continue, or q <return> to quit---
#163 0x000000000061ed30 in Game::internalTeleport(Thing*, Position const&, bool, unsigned int) ()
#164 0x000000000073f412 in LuaScriptInterface::luaCreatureTeleportTo(lua_State*) ()
#165 0x00007fd804c5b1a6 in ?? () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
#166 0x00007fd804ca0980 in lua_pcall () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
#167 0x00000000006dad7a in LuaScriptInterface::protectedCall(lua_State*, int, int) ()
#168 0x00000000006dbc7c in LuaScriptInterface::callFunction(int) ()
#169 0x000000000079e18d in MoveEvent::executeStep(Creature*, Item*, Position const&, Position const&) ()
#170 0x000000000079e027 in MoveEvent::fireStepEvent(Creature*, Item*, Position const&, Position const&) ()
#171 0x000000000079bdae in MoveEvents::eek:nCreatureMove(Creature*, Tile const*, Position const&, MoveEvent_t)
()
#172 0x000000000087f0b6 in Tile::postAddNotification(Thing*, Cylinder const*, int, cylinderlink_t) ()
#173 0x000000000076d24a in Map::moveCreature(Creature&, Tile&, bool) ()
#174 0x000000000061ed30 in Game::internalTeleport(Thing*, Position const&, bool, unsigned int) ()
#175 0x000000000073f412 in LuaScriptInterface::luaCreatureTeleportTo(lua_State*) ()
#176 0x00007fd804c5b1a6 in ?? () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
#177 0x00007fd804ca0980 in lua_pcall () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
#178 0x00000000006dad7a in LuaScriptInterface::protectedCall(lua_State*, int, int) ()
#179 0x00000000006dbc7c in LuaScriptInterface::callFunction(int) ()
#180 0x000000000079e18d in MoveEvent::executeStep(Creature*, Item*, Position const&, Position const&) ()
#181 0x000000000079e027 in MoveEvent::fireStepEvent(Creature*, Item*, Position const&, Position const&) ()
#182 0x000000000079bdae in MoveEvents::eek:nCreatureMove(Creature*, Tile const*, Position const&, MoveEvent_t)
()
#183 0x000000000087f0b6 in Tile::postAddNotification(Thing*, Cylinder const*, int, cylinderlink_t) ()
#184 0x000000000076d24a in Map::moveCreature(Creature&, Tile&, bool) ()
#185 0x000000000061a7a9 in Game::internalMoveCreature(Creature&, Tile&, unsigned int) ()
#186 0x000000000061a6f9 in Game::internalMoveCreature(Creature*, Direction, unsigned int) ()
#187 0x00000000005eede9 in Creature::eek:nWalk() ()
#188 0x0000000000628a6a in Game::checkCreatureWalk(unsigned int) ()
#189 0x00000000005ef25d in Creature::addEventWalk(bool) ()
#190 0x00000000005ef171 in Creature::startAutoWalk(std::forward_list<Direction, std::allocator<Direction> > const&) ()
#191 0x000000000061f945 in Game::playerMove(unsigned int, Direction) ()
---Type <return> to continue, or q <return> to quit---
#192 0x00000000008345e4 in void std::_Mem_fn_base<void (Game::*)(unsigned int, Direction), true>::eek:perator()<unsigned int&, Direction&, void>(Game*, unsigned int&, Direction&) const ()
#193 0x000000000083030b in void std::_Bind<std::_Mem_fn<void (Game::*)(unsigned int, Direction)> (Game*, unsigned int, Direction)>::__call<void, , 0ul, 1ul, 2ul>(std::tuple<>&&, std::_Index_tuple<0ul, 1ul, 2ul>) ()
#194 0x000000000082ac61 in void std::_Bind<std::_Mem_fn<void (Game::*)(unsigned int, Direction)> (Game*, unsigned int, Direction)>::eek:perator()<, void>() ()
#195 0x000000000081e213 in std::_Function_handler<void (), std::_Bind<std::_Mem_fn<void (Game::*)(unsigned int, Direction)> (Game*, unsigned int, Direction)> >::_M_invoke(std::_Any_data const&) ()
#196 0x0000000000877f6e in std::function<void ()>::eek:perator()() const ()
#197 0x0000000000877dec in Task::eek:perator()() ()
#198 0x000000000087758c in Dispatcher::threadMain() ()
#199 0x00000000007c0a0f in void std::_Mem_fn_base<void (Dispatcher::*)(), true>::eek:perator()<, void>(Dispatcher*) const ()
#200 0x00000000007c0443 in void std::_Bind_simple<std::_Mem_fn<void (Dispatcher::*)()> (Dispatcher*)>::_M_invoke<0ul>(std::_Index_tuple<0ul>) ()
#201 0x00000000007bfd02 in std::_Bind_simple<std::_Mem_fn<void (Dispatcher::*)()> (Dispatcher*)>::eek:perator()() ()
#202 0x00000000007bf5a4 in std::thread::_Impl<std::_Bind_simple<std::_Mem_fn<void (Dispatcher::*)()> (Dispatcher*)> >::_M_run() ()
#203 0x00007fd803e96c80 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#204 0x00007fd8041676ba in start_thread (arg=0x7fd80247a700) at pthread_create.c:333
#205 0x00007fd8035fc82d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:109
 
There is something wrong with your Movements, have you done any special changes recently?

You might get better response from someone else who can understand better this core dump and tell your what is causing exactly. I would recommend you to look for recent changes that might causes those crashes.
 
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