• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Windows Servrer crashes after "loading map"

Prox Plox

New Member
Joined
Mar 26, 2016
Messages
66
Reaction score
0
When I try to start my server, this happens:
This is what the console says;
Code:
[28/03/2016 23:15:08] The Forgotten Server - Edited By Cyko V8, version 0.3.6 - Edited By Cyko V8 (Crying Damson - Edited By Cyko V8)
[28/03/2016 23:15:08] Compiled with GNU C++ version 3.4.5 (mingw special) at Mar 27 2016, 03:20:12.
[28/03/2016 23:15:08] A server developed by Elf, slawkens, Talaturen, KaczooH, Lithium, Kiper, Kornholijo.
[28/03/2016 23:15:08] Visit our forum for updates, support and resources: http://otland.net.

[28/03/2016 23:15:08] >> Loading config (config.lua)
[28/03/2016 23:15:08] > Using SHA1 encryption
[28/03/2016 23:15:08] >> Checking software version... failed checking - malformed file.
[28/03/2016 23:15:08] >> Fetching blacklist
[28/03/2016 23:15:08] >> Loading RSA key
[28/03/2016 23:15:08] >> Starting SQL connection

[28/03/2016 23:15:08] > WARNING: max_allowed_packet might be set too low for binary map storage.
[28/03/2016 23:15:08] Use the following query to raise max_allow_packet: SET GLOBAL max_allowed_packet = 16776192;
[28/03/2016 23:15:08] >> Running Database Manager
[28/03/2016 23:15:09] > No tables were optimized.
[28/03/2016 23:15:09] >> Loading items
[28/03/2016 23:15:09] >> Loading groups
[28/03/2016 23:15:09] >> Loading vocations
[28/03/2016 23:15:09] >> Loading script systems
[28/03/2016 23:15:09] [Error - LuaScriptInterface::loadFile] cannot open data/globalevents/scripts/init.lua: No such file or directory
[28/03/2016 23:15:09] [Warning - Event::loadScript] Cannot load script (data/globalevents/scripts/init.lua)
[28/03/2016 23:15:09] cannot open data/globalevents/scripts/init.lua: No such file or directory
[28/03/2016 23:15:09] [Error - GlobalEvent::configureEvent] No valid type "globalsave" for globalevent with name globalsave
[28/03/2016 23:15:09] [Warning - BaseEvents::loadFromXml] Cannot configure an event
[28/03/2016 23:15:09] [Error - LuaScriptInterface::loadFile] cannot open data/globalevents/scripts/autobroadcast.lua: No such file or directory
[28/03/2016 23:15:09] [Warning - Event::loadScript] Cannot load script (data/globalevents/scripts/autobroadcast.lua)
[28/03/2016 23:15:09] cannot open data/globalevents/scripts/autobroadcast.lua: No such file or directory
[28/03/2016 23:15:09] [Error - LuaScriptInterface::loadFile] cannot open data/globalevents/scripts/effects.lua: No such file or directory
[28/03/2016 23:15:09] [Warning - Event::loadScript] Cannot load script (data/globalevents/scripts/effects.lua)
[28/03/2016 23:15:09] cannot open data/globalevents/scripts/effects.lua: No such file or directory
[28/03/2016 23:15:09] [Error - LuaScriptInterface::loadFile] cannot open data/globalevents/scripts/raid.lua: No such file or directory
[28/03/2016 23:15:09] [Warning - Event::loadScript] Cannot load script (data/globalevents/scripts/raid.lua)
[28/03/2016 23:15:09] cannot open data/globalevents/scripts/raid.lua: No such file or directory
[28/03/2016 23:15:09] [Error - LuaScriptInterface::loadFile] cannot open data/globalevents/scripts/vipremover.lua: No such file or directory
[28/03/2016 23:15:09] [Warning - Event::loadScript] Cannot load script (data/globalevents/scripts/vipremover.lua)
[28/03/2016 23:15:09] cannot open data/globalevents/scripts/vipremover.lua: No such file or directory
[28/03/2016 23:15:09] >> Loading chat channels
[28/03/2016 23:15:09] >> Loading outfits
[28/03/2016 23:15:09] >> Loading experience stages
[28/03/2016 23:15:09] >> Loading monsters
[28/03/2016 23:15:09] >> Loading mods...
[28/03/2016 23:15:09] > Loading cleanhouse.xml... done.
[28/03/2016 23:15:09] > Loading desktop.ini...[Error - ScriptingManager::loadFromXml] Cannot load mod mods/desktop.ini
[28/03/2016 23:15:09] Line: 1, Info: Start tag expected, '<' not found


[28/03/2016 23:15:09]  failed!
[28/03/2016 23:15:09] > Loading firstitems.xml... done.
[28/03/2016 23:15:09] > Loading rep.xml... done, but disabled.
[28/03/2016 23:15:09] > Loading ZaoShard.xml... done.
[28/03/2016 23:15:09] > 5 mods were loaded (1 disabled).
[28/03/2016 23:15:09] >> Loading map and spawns...
[28/03/2016 23:15:11] > Map size: 33536x33024.
[28/03/2016 23:15:11] > Map descriptions:
[28/03/2016 23:15:11] "Saved with Remere's Map Editor 2.2"
[28/03/2016 23:15:11] ""
After that it just disapears.

Anyone that can help me?
 
Maybe your computer doesnt have enough RAM to run the map? Is the map big?

What is the name of the map file? does it have .otbm at the end or not? :p

I've come across some problems like this before, But it was cause the map file was corrupt or it wasnt loading properly.
 
Maybe your computer doesnt have enough RAM to run the map? Is the map big?

What is the name of the map file? does it have .otbm at the end or not? :p

I've come across some problems like this before, But it was cause the map file was corrupt or it wasnt loading properly.

8 gigs of RAM should be enough, right? Well the map is the size of a normal RL map.

Yeah, it has. "world.otbm"

I recently compiled the TFS.exe file cause I had struggles with errores about the items.otb etc, so I commented out certain lines to make the server ignore it. Well, I dont get those errors anymore, but maybe I fucked something up so this happend instead, who knows. :p
 
8 gigs of RAM should be enough, right? Well the map is the size of a normal RL map.

Yeah, it has. "world.otbm"

I recently compiled the TFS.exe file cause I had struggles with errores about the items.otb etc, so I commented out certain lines to make the server ignore it. Well, I dont get those errors anymore, but maybe I fucked something up so this happend instead, who knows. :p
You should do a new fresh compiled TFS, Might fix the issue. I guess its worth a try :p
 
probably rl map (80+mb) so you need tfs compiled in 64 bit mode
you can see ram usage in task manager -> processess(win7 and older) or details (win8+)

Yeah exaclty, im about to compile it to 64 bit right now. I could need some help so everything goes right, how do I easily change it to 64 bit in dev-c++?
 
Back
Top