• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Set random elemental damage.

xNMExReject

Member
Joined
Oct 31, 2009
Messages
33
Reaction score
11
Is there a LUA function of some sort I can use to set these values through a script, rather than making multiple custom items to reflect different elemental damage on the same weapon?

Code:
<attribute key="elementFire" value="x" />
<attribute key="elementIce" value="x" />
<attribute key="elementEarth" value="x" />
<attribute key="elementEnergy" value="x" />
 
Last edited:
The type of scenario I am trying to put together is, I have gems, for each level of gem I want a weapon to receive elemental damage equivalent to the level of the gem (a +15 fire gem will give a +15 fire weapon for example).

I don't want to have to make like 100's of different gems and 100's of different weapons to reflect the different bonuses. I just need to know where to start, I tried looking at the existing weapon scripts and I don't really understand them.. :confused:
 
Back
Top