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Sharing Aetherion: a Python-based game engine inspired by Tibia (looking for curious testers/devs)

mureno666

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Hey folks đź‘‹

I’ve been working on something a bit different and thought I’d share it here in case anyone finds it interesting.


It’s a game engine inspired by Tibia, but it’s not meant to be a 1:1 OT server clone. The idea is more about giving people tools to build their own retro/isometric online RPGs.

Aetherion was made from scratch, and the main dev language is Python — the engine itself is exposed as a Python module through nanobind.

Right now I’m mostly curious if anyone out there would be interested in tinkering with it, helping out, or just trying it for their own projects.

Cheers!
 
So where is the link to the repo?
Also why SDL version 2 and not 3?
 
This is still a private project! I don't have it clear if it is ready to be open source... I know that by being open source, brings many responsibilities and it might not be ready.

What I was looking for with this was to see if there is anyone interested to work together, either by just offering support while using it or depending on how it goes we could start contributing in some way... But I don't know... Still open to ideas.

Also why SDL version 2 and not 3?
That's a really good question!

There are two main reasons for that now:
  1. when I started to develop this project, SDL3 was not publicly realeased I guess...
  2. Also the other libraries and connections between SDL2 C++ side and Python side was easier to do with GitHub - py-sdl/py-sdl2: Python ctypes wrapper around SDL2 (https://github.com/py-sdl/py-sdl2) so I could work in Python and C++ by referencing the same object. This was very good to be able to sketch things on python and if needed move then to C++ module. And I didn't found anything similar ready to be used for sdl3!
 
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