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Shielding formula for monster on TFS 1.x

kibo433

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Hello. I am using TFS 1.5 (Tibia 8.0) downgrade by Nekiro. I have noticed that the general shield defense formula is to randomly select a number from "getDefense/2" to "getDefense". Before this function, players have a separate formula "getDefense" that calculates shield defense. Monsters, on the other hand, do not have their own "getDefense" formula - they use the general one right away. For low-rate monsters, like dwarf guards, this works quite well. However, for strong monsters like demons, knights are able to deal very high damage to demons using swords/axes/clubs.

From what I understand, from the Cipsoft file leak, it can be seen that monsters also had their own shield defense formula, where the monster's skill was added as a multiplier in the equation, so shield protection for the monster did not grow linearly. I haven't played much in real Tibia, but after update 8.0, was monsters' shielding really weakened so much, or is the TFS formula for calculating monster shielding far from ideal?
 
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