Flatlander
Species Developer
Hello all,
I decided to make a thread on this so it can be discussed OUTSIDE of my Customized TFS thread so that topic can continue to stay "on topic".
If you don't know what an instance is, it is usually a duplicate server or area, so that too many players aren't in the same area.
There are 3 main reasons why you would use an instance in an MMO.
Zones Copies: - In my opinion this is just lazy game making.
This is an area that has many copies of itself, to spread out player population.
Pros:
This is an area that is single-player content. This is usually done by running a client-based server, but with tibia we would have to run it server-side.
Pros:
If you are a server developer: Do you want instances? If yes, how would you use them?
I decided to make a thread on this so it can be discussed OUTSIDE of my Customized TFS thread so that topic can continue to stay "on topic".
If you don't know what an instance is, it is usually a duplicate server or area, so that too many players aren't in the same area.
There are 3 main reasons why you would use an instance in an MMO.
Zones Copies: - In my opinion this is just lazy game making.
This is an area that has many copies of itself, to spread out player population.
Pros:
- Less lag: Each server has less players which creates less lag(each server is usually hosted in it's own environment)
- Less Conflict: Players will not have to fight over hunting zones.
- Divided Community: The community is divided and split up, so that servers feel less populated.
This is an area that is single-player content. This is usually done by running a client-based server, but with tibia we would have to run it server-side.
Pros:
- Can make personalized content: This is actually something I would want, the ability to create a personal experience for 1 player. Such as the tutorial, or single-player quests, etc and you wouldn't have to wait "in line" and wait for quests to reset.
- Resource Intensive: This would basically mean you would need to load an entire map, or maybe even entire server per each single-player zone.
- PvP: With instances, you lose the ability to hunt people, have guild-wars IN the game world, prevent people from hunting. track people down with exiva, or control areas of the map.
- PvE: With instances you lose the chance of running into other players while in the gameworld, and even if someone is in your hunting area, you can usually just switch to an instance where the hunting spot is free.
- Community: Most of the people I met in tibia and still talk to today, I didn't just see them once and we immediately start talking and being friends. The fact that people usually become familiar with each other because they share the same world. You develop friends, enemies, rivals, and relationships over time because you are forced to live together, just like in the real world. With instances, you lose the main thing that makes Tibia's Community better than other MMOs.
If you are a server developer: Do you want instances? If yes, how would you use them?