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TFS 1.X+ shovel action tfs 1.5 772

bpm91

Intermediate OT User
Joined
May 23, 2019
Messages
882
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Location
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Bug 1
Shovel using the shovel on creatures or even stones that are on top of the sand number 231
aaa.png

and 2
attempt to fix the poff in new id.
hello, I was trying to configure my shovel to "poff" the new id sand "area free" so that players could not scarab. however I am not able to make the synthase, however when trying this I discovered that I can use the shovel on top of anything on top of id 231 sand.
how do i block the shovel on creatures for example, and only work on top of sand 231.
and second: how do I make the shovel hit the sand at id 5581 but nothing happens. just the const me poff.
Actions: tools/shovel
Lua:
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
    local tile = Tile(toPosition)
    if not tile then
        return false
    end

    local ground = tile:getGround()
    if not ground then
        return false
    end

    local groundId = ground:getId()
    if table.contains(holes, groundId) then
        ground:transform(groundId + 1)
        ground:decay()

        toPosition.z = toPosition.z + 1
        tile:relocateTo(toPosition)
    elseif groundId == 231 then
        local randomValue = math.random(1, 100)
        if target.actionid == 100 and randomValue <= 20 then
            target:transform(489)
            target:decay()
        elseif randomValue < 3 then
            Game.createItem(2159, 1, toPosition)
        elseif randomValue > 90 then
            Game.createMonster("Scarab", toPosition)

        end
        toPosition:sendMagicEffect(CONST_ME_POFF)
    else
        return false
    end
    return true
end
Lib Actions shovel

local groundIds = {354, 355} -- pick usable ground
local sandIds = {231,5581} -- desert sand


Lua:
function onUseShovel(player, item, fromPosition, target, toPosition, isHotkey)
    local tile = Tile(toPosition)
    if not tile then
        return false
    end

    local ground = tile:getGround()
    if not ground then
        return false
    end

    local groundId = ground:getId()
    if table.contains(holes, groundId) then
        ground:transform(groundId + 1)
        ground:decay()

        toPosition.z = toPosition.z + 1
        tile:relocateTo(toPosition)
    elseif table.contains(sandIds, groundId) then
        local randomValue = math.random(1, 100)
        if target.actionid == actionIds.sandHole and randomValue <= 20 then
            ground:transform(489)
            ground:decay()
        elseif randomValue == 1 then
            Game.createItem(2159, 1, toPosition)
        elseif randomValue > 95 then
            Game.createMonster("Scarab", toPosition)
        end
        toPosition:sendMagicEffect(CONST_ME_POFF)
    
    else
        return false
    end
    
    return true
end
 
Solution
@bpm91

remembering that in this script you can't use the shovel on top of anything, monster, player, items... it has to be on top of sand/stonepile, like old days

Lua:
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
    local tile = Tile(toPosition)
    if not tile then
        return false
    end
   
    if table.contains({468, 481, 483}, target.itemid) then
        target:transform(target.itemid + 1)
        target:decay()
    elseif target.itemid == 231 then
        local posSand = {
                fromPos = Position(33018, 32894, 7),
                toPos = Position(33306, 32530, 7)
        }
        local randomValue = math.random(1, 100)
        if target.actionid == 100 and randomValue <= 25 then...
@bpm91

remembering that in this script you can't use the shovel on top of anything, monster, player, items... it has to be on top of sand/stonepile, like old days

Lua:
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
    local tile = Tile(toPosition)
    if not tile then
        return false
    end
   
    if table.contains({468, 481, 483}, target.itemid) then
        target:transform(target.itemid + 1)
        target:decay()
    elseif target.itemid == 231 then
        local posSand = {
                fromPos = Position(33018, 32894, 7),
                toPos = Position(33306, 32530, 7)
        }
        local randomValue = math.random(1, 100)
        if target.actionid == 100 and randomValue <= 25 then
            target:transform(489)
            target:decay()
        elseif randomValue <= 3 and player:getPosition():isInRange(posSand.fromPos, posSand.toPos) then
            Game.createItem(2159, 1, toPosition)
        elseif randomValue > 95 and player:getPosition():isInRange(posSand.fromPos, posSand.toPos) then
            Game.createMonster("Scarab", toPosition)

        end
        toPosition:sendMagicEffect(CONST_ME_POFF)
    elseif target.itemid == 5581 then
        toPosition:sendMagicEffect(CONST_ME_POFF)
    else
        return false
    end

    return true
end
 
Solution
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