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Shovel sand holes error

bury

Active Member
Joined
Jul 27, 2008
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Hello, using the shovel (light also) in the sand of darashia for example, makes a hole appears. You can enter the hole and you get "map trapped" like you dont see the level where you are, only the sand and you trapped. Sometimes I get a scarab coin or a scarab, but like 90% I get a hole lol

How can I solve this? The tombs are already with a closed hole, so dont need this kind of sand script.

Thanks!
 
You can solve this by editing your shovel script and removing making holes everywhere.
 
/data/actions/scripts/tools

shovel.lua

Lua:
function onUse(...)
    return TOOLS.SHOVEL(...)
end

actions.xml

Code:
<action itemid="2554" event="script" value="tools/shovel.lua"/>
<action itemid="5710" event="script" value="tools/shovel.lua"/>

LOL
 
Good morning!

Take a look at the shovel script and change the ID of the sand or delete it.

Hello! The problem is that the shovel script is this


Lua:
function onUse(...)
    return TOOLS.SHOVEL(...)
end

Or I cant find any other lol
 
Hello! The problem is that the shovel script is this


Lua:
function onUse(...)
    return TOOLS.SHOVEL(...)
end

Or I cant find any other lol

In the actions.lua (lib folder) (data/actions/lib), try to change de ID of sand.
 
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