TFS 1.3.10
hello, is it possible to show the player's resistance in talkactions? (only the player can see their own resistances)
if it could be shown as in a square, spellbook style or as a simple description (green lyrics)
Your resistances:
Physical .......................0%
Earth .......................0%
Energy .......................0%
Fire .........................0%
Death ........................0%
Holy ........................0%
Ice ........................0%
ManaDrain ...................0%
LifeDrain ...................0%
Drown ....................0%
This could help I think (items.xml):
info.lua (talkactions)
hello, is it possible to show the player's resistance in talkactions? (only the player can see their own resistances)
if it could be shown as in a square, spellbook style or as a simple description (green lyrics)
Lua:
<talkaction words="!resistances" " script="player/resistances.lua" />
Your resistances:
Physical .......................0%
Earth .......................0%
Energy .......................0%
Fire .........................0%
Death ........................0%
Holy ........................0%
Ice ........................0%
ManaDrain ...................0%
LifeDrain ...................0%
Drown ....................0%
This could help I think (items.xml):
Lua:
<attribute key="absorbPercentEarth" value="1" />
<attribute key="absorbPercentEnergy" value="1" />
<attribute key="absorbPercentFire" value="1" />
<attribute key="absorbPercentDeath" value="1" />
<attribute key="absorbPercentPhysical" value="1" />
<attribute key="absorbPercentHoly" value="1" />
<attribute key="absorbPercentIce" value="1" />
<attribute key="absorbPercentManaDrain" value="1" />
<attribute key="absorbPercentLifeDrain" value="1" />
info.lua (talkactions)
Lua:
function onSay(player, words, param)
if not player:getGroup():getAccess() then
return true
end
local target = Player(param)
if not target then
player:sendCancelMessage('Player not found.')
return false
end
if target:getAccountType() > player:getAccountType() then
player:sendCancelMessage('You can not get info about this player.')
return false
end
local targetIp = target:getIp()
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'Name: ' .. target:getName())
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'Access: ' .. (target:getGroup():getAccess() and '1' or '0'))
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'Level: ' .. target:getLevel())
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'Magic Level: ' .. target:getMagicLevel())
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'Speed: ' .. target:getSpeed())
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'Position: ' .. string.format('(%0.5d / %0.5d / %0.3d)', target:getPosition().x, target:getPosition().y, target:getPosition().z))
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'IP: ' .. Game.convertIpToString(targetIp))
local players = {}
for _, targetPlayer in ipairs(Game.getPlayers()) do
if targetPlayer:getIp() == targetIp and targetPlayer ~= target then
players[#players + 1] = targetPlayer:getName() .. " [" .. targetPlayer:getLevel() .. "]"
end
end
if #players > 0 then
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Other players on same IP: " .. table.concat(players, ", ") .. ".")
end
return false
end