DukeeH
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- Dec 6, 2010
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Hello, I have some small doubts on 1.3 and I'll try to post them all to this thread, most of them should be small ones.
1. On 0.3.7 and 0.4 I used to balance vocations by using "wandDamage="1.0" magDamage="1.2" magHealingDamage="1.0" defense="1.6" magDefense="1.6"" on vocations.xml, is there something like this I can use or do on 1.3? It's the easiest way to buff all spells/attacks/defense at once and make the vocations balanced.
2. Also talking about balances, there used to have this config on both config.lua aswell:
It was also good for balancing every monsters without having to change one by one. Is there something like this or some workaround for this?
edit.
3. I have some custom items that I want to make an action that something happens when you use, but when I use it, instead of the action happening instantly, it's giving me that crosshair from "use with", the item is exactly like others on items.otb and items.xml. I think that it's something client related, is there some work around?
Thats it for now, if something more shows up I'll post on comments or edit the thread.
Thanks for now!
1. On 0.3.7 and 0.4 I used to balance vocations by using "wandDamage="1.0" magDamage="1.2" magHealingDamage="1.0" defense="1.6" magDefense="1.6"" on vocations.xml, is there something like this I can use or do on 1.3? It's the easiest way to buff all spells/attacks/defense at once and make the vocations balanced.
2. Also talking about balances, there used to have this config on both config.lua aswell:
Lua:
rateMonsterHealth = 1.0
rateMonsterMana = 1.0
rateMonsterAttack = 1.0
rateMonsterDefense = 1.0
edit.
3. I have some custom items that I want to make an action that something happens when you use, but when I use it, instead of the action happening instantly, it's giving me that crosshair from "use with", the item is exactly like others on items.otb and items.xml. I think that it's something client related, is there some work around?
Thats it for now, if something more shows up I'll post on comments or edit the thread.
Thanks for now!
Last edited: