There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
Hi guys, I am trying to learn more about getSpectators to make creative spells for monsters.
I tried to make a simple script that would do the following: teleport the monster to a random player near it and start attacking that player, changing its target.
Hail guys from OtLand, okay? I would like to know if someone can make a script for me, my idea is like this: I would like to have a specific item that when the player uses it, spawns a monster next to the player, but all the SQM around the player would have to be free , not being able to have a...
This fixes skulls not appearing on monsters for some versions of TFS. (Nekiro's Downgrade personally). I saw many threads about this with no fixes.
Credits @zbizu for walking me through this.
In protocolgame.cpp AddCreature() method:
Hello, I'm using TFS 1.3 downgrade to 8.6. I have a problem, my monsters visualize the player are walking from one side to the other and after a long time attacks the player. This happens sometimes as if he had a chance to attack the player, he keeps moving away from the player then he goes and...
I use TFS 1.5
Good, I had thought about how to make a script that when you take a look at the monster it shows you the experience that it is going to give you.
Something like an example, using the (MonsterType("name of monster"):experience())
This scripts is an example, it doesn't work for...
Hi, I don't understand what do they mean. what is the interactions between them? I put high interval and low chance and my monster attack quickly, I put low interval and high chance and my monster attack quickly too..
HELP ME PLEASE :C
oh, I forgot to ask about armor and defense in my monsters...
Hi, I am struggling with some think I know its very easy.
I want a way to remove a creature after some time after it has been created.
I have a npc script where summons a creature, and it adds an event that removes it, but if a player kills the creature, obviously returns an error.
i have problem when monster spawn he goes down in the same place where the player is standing .. all just i need when the monster comes down it descends in a different place than the place in which the player stands
I turn : allowBlockSpawn = false : to spawn and there are people in...
I would like to know how to do players no hit damage monsters melee and range, however, the player can target monsters. In other words, I want players can target and focus monsters, but the monsters don't receive damage from players (0 damage when targeting). Although, the monster...
As the title said, how can I use the function MonsterSpell to get a Spell and add in a monster by MonsterType:addAttack(Spell)?
I want to add spells not contained in xml from monster that respawns.
Is there any event or function to change monster's spells in-game (real time, after loading distro)? Is it possible?
For example, a Lava-Golem has Fireball spell and a player click in a lever in a quest, and after that, the Lava-Golem at the area lose the Fireball spell.
Hello I have a problem with the loot that when I kill the monster that contains a bag it does not tell me what is inside the bag.
Some more explanatory images:
The monster has a bag inside..
When I kill the monster, it doesn't tell me what's inside the bag..
As you saw, it does not tell...
Can someone help me? the monsters on my server that have paralyze magic are also attacked by their own spell.
Example: Medusa, Hydra, Serpent Spaw...
medusa.xml seems to be all right, does anyone know how to fix this?
My server is alkurius
<?xml version="1.0" encoding="ISO-8859-1"?>
Hello, I was trying to do this by myself, but I couldn't think in a way to make this work
I want exactly like the title. Knight uses exori, if the spell hits a monster or a player, the knight get healed, if hits 2 monsters or players, heals 2 times the healing and so on.
Hello guys and good morning.
I was trying to do some simple scripts, but one of them i can't solve.
I want a script that, when the monster get created by doSummonCreature, it will disappear after a minute. I was trying to do by creaturescript and then use this in the monster.xml...
Hello again. Today I'm trying to do some monster' spells and I'm stuck in this one.
Its simple. One monster will heal another monster (in range) if the name is in the script. The problem is, i copied a script that i use to heal summons, and can't find another way to replace this function " for...