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Hi, I don't understand what do they mean. what is the interactions between them? I put high interval and low chance and my monster attack quickly, I put low interval and high chance and my monster attack quickly too..
HELP ME PLEASE :C
oh, I forgot to ask about armor and defense in my monsters...
Hi, I am struggling with some think I know its very easy.
I want a way to remove a creature after some time after it has been created.
I have a npc script where summons a creature, and it adds an event that removes it, but if a player kills the creature, obviously returns an error.
i have problem when monster spawn he goes down in the same place where the player is standing .. all just i need when the monster comes down it descends in a different place than the place in which the player stands
I turn : allowBlockSpawn = false : to spawn and there are people in...
I would like to know how to do players no hit damage monsters melee and range, however, the player can target monsters. In other words, I want players can target and focus monsters, but the monsters don't receive damage from players (0 damage when targeting). Although, the monster...
As the title said, how can I use the function MonsterSpell to get a Spell and add in a monster by MonsterType:addAttack(Spell)?
I want to add spells not contained in xml from monster that respawns.
Is there any event or function to change monster's spells in-game (real time, after loading distro)? Is it possible?
For example, a Lava-Golem has Fireball spell and a player click in a lever in a quest, and after that, the Lava-Golem at the area lose the Fireball spell.
Hello I have a problem with the loot that when I kill the monster that contains a bag it does not tell me what is inside the bag.
Some more explanatory images:
The monster has a bag inside..
When I kill the monster, it doesn't tell me what's inside the bag..
As you saw, it does not tell...
Can someone help me? the monsters on my server that have paralyze magic are also attacked by their own spell.
Example: Medusa, Hydra, Serpent Spaw...
medusa.xml seems to be all right, does anyone know how to fix this?
My server is alkurius
<?xml version="1.0" encoding="ISO-8859-1"?>
Hello, I was trying to do this by myself, but I couldn't think in a way to make this work
I want exactly like the title. Knight uses exori, if the spell hits a monster or a player, the knight get healed, if hits 2 monsters or players, heals 2 times the healing and so on.
Hello guys and good morning.
I was trying to do some simple scripts, but one of them i can't solve.
I want a script that, when the monster get created by doSummonCreature, it will disappear after a minute. I was trying to do by creaturescript and then use this in the monster.xml...
Hello again. Today I'm trying to do some monster' spells and I'm stuck in this one.
Its simple. One monster will heal another monster (in range) if the name is in the script. The problem is, i copied a script that i use to heal summons, and can't find another way to replace this function " for...
Hello, I'm using TFS 0.3.7/OTX2.
I'm trying to change a code by @buchaLL
He made a monster of the day code, but on my server I have a few dragon lords, I want that if the monster of the day is dragon lord, it affects all the ones in the group.
I wasn't able to use a table for this.
Good evening everyone.
I really want a script where when a player looks at a monster, it will show its current life and total, something like this:
You see a Dragon. Health [850/1000]
I already have a script that shows other player's health, and it goes like this, you can use this as a...
Hey guys, I am the owner of Sanctuary-Online (Sanctuary Online Global (https://Sanctuary-OnlineOTS.com)) and I am looking for a skilled XML/LUA coder to help create the highest quality monster mechanics possible. If you have any experience with my server, you know it's on hard-mode. With our...
I have been experimenting with lua monsters, one little issue i have run into and just wana double check im not missing somthing stupid.
so RME can only import monster files with extension .xml (im using 3.7 the latest release). To load my exisiting monsters i have been creating...
Hello, is it possible to make the monster return to its respawn place?
In other words, when a player walks away with a monster, in the tibia he makes it disappear. So what I want to do is prevent that.
that only walk 12sqm and return to their site.
I was looking for one for OTX2
I've seen a...
I need a Event Script.
1.Tp appear every few hours
2. People enter a specific area on the map. like on Last Man Standing
3.The first wave of monsters appears. after 10 seconds another wave appears, etc.
4.When one player is left, the event is won by last player.
TFS 1.2 Tibia 10.98