Sir MoX
New Member
- Joined
- Jan 14, 2009
- Messages
- 285
- Reaction score
- 1
Hello, I have a problem on my oracle I have modified and put the cities of my otserver but when I start the server all are working except the first one that is thais( when I says thais and the profession happens nothing) I hope sameone say me the problem =/ ok here the scriptI wish if someone can transform it to the new system of NPCs chat =)
<npc name="The Oracle" floorchange="0" walkinterval="0">
<health now="150" max="150"/>
<look typeex="1448"/>
<interaction range="3" idletime="30">
<interact keywords="hi" focus="1">
<!--These are the keywords will trigger this interaction-->
<keywords>hello</keywords>
<keywords>greet</keywords>
<response>
<action name="script">
<![CDATA[
if(getPlayerLevel(cid)) >= 8 then
selfSay(getCreatureName(cid) .. ", ARE YOU PREPARED O FACE YOUR DESTINY?")
_state.b1 = (isPremium(cid) == TRUE)
_state.topic = 1
else
selfSay("CHILD! COME BACK WHEN YOU HAVE GROWN UP!")
_state.isidle = true
end
]]>
</action>
</response>
</interact>
<interact keywords="yes" topic="1">
<!--Premium account, b1 is set in above-->
<response b1="1" text="IN WHICH TOWN DO YOU WANT TO LIVE: Thais, Kosiji, Siria, Venriel or Asgard?">
<action name="topic" value="2"/>
</response>
<!--Normal account-->
<response text="IN WHICH TOWN DO YOU WANT TO LIVE: Thais, Kosiji, Siria, Venriel or Asgard?">
<action name="topic" value="2"/>
</response>
</interact>
<interact keywords="thais" topic="2">
<response text="iN The Misterious Thais! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?">
<!--n1: 1 = thais, 2 = kosiji, 3 = siria, 4 = venriel, 5 = Asgard-->
<action name="script">
<![CDATA[
_state.n1 = 1
_state.topic = 3
]]>
</action>
</response>
</interact>
<interact keywords="venriel" topic="2">
<response text="in the swapms of Venriel! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?">
<!--n1: 1 = thais, 2 = kosiji, 3 = siria, 4 = venriel, 5 = Asgard-->
<action name="script">
<![CDATA[
_state.n1 = 4
_state.topic = 3
]]>
</action>
</response>
</interact>
<interact keywords="siria" topic="2">
<response text="in the desert of Siria! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?">
<!--n1: 1 = thais, 2 = kosiji, 3 = siria, 4 = venriel, 5 = Asgard-->
<action name="script">
<![CDATA[
_state.n1 = 3
_state.topic = 3
]]>
</action>
</response>
</interact>
<interact keywords="kosiji" topic="2">
<response text="in the jungles of kosiji! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?">
<!--n1: 1 = thais, 2 = kosiji, 3 = siria, 4 = venriel, 5 = Asgard-->
<action name="script">
<![CDATA[
_state.n1 = 2
_state.topic = 3
]]>
</action>
</response>
</interact>
<interact keywords="Asgard" topic="2">
<response text="in the snow of Asgard! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?">
<!--n1: 1 = thais, 2 = kosiji, 3 = siria, 4 = venriel, 5 = Asgard-->
<action name="script">
<![CDATA[
_state.n1 = 5
_state.topic = 3
]]>
</action>
</response>
</interact>
<interact keywords="sexo analtopper" topic="2">
<response text="YOU NEED A PREMIUM ACCOUNT IN ORDER TO GO THERE!">
<!--Set the topic back to 2, ie. choose a new town.-->
<action name="topic" value="2"/>
</response>
<!--b1: premium account, see <interact keywords="hi" focus="1"> where _state.b1 is is set.-->
<response b1="1" text="IN EDRON! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?">
<!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore-->
<action name="script">
<![CDATA[
_state.n1 = 3
_state.topic = 3
]]>
</action>
</response>
</interact>
<!--If the player does not say any city, repeat our question-->
<interact keywords="|*|" topic="2">
<response b1="1" text="thais, Kosiji, siria, venriel or Asgard?"/>
<response text="thais, Kosiji, siria, Venriel or Asgard?"/>
</interact>
<interact keywords="sorcerer" topic="3">
<response text="A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!">
<!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->
<action name="script">
<![CDATA[
_state.n2 = 1
_state.topic = 4
]]>
</action>
</response>
</interact>
<interact keywords="druid" topic="3">
<response text="A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!">
<!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->
<action name="script">
<![CDATA[
_state.n2 = 2
_state.topic = 4
]]>
</action>
</response>
</interact>
<interact keywords="paladin" topic="3">
<response text="A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!">
<!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->
<action name="script">
<![CDATA[
_state.n2 = 3
_state.topic = 4
]]>
</action>
</response>
</interact>
<interact keywords="knight" topic="3">
<response text="A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!">
<!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->
<action name="script">
<![CDATA[
_state.n2 = 4
_state.topic = 4
]]>
</action>
</response>
</interact>
<!--If the player does not say any profession, repeat our question-->
<interact keywords="|*|" topic="3">
<response text="KNIGHT, PALADIN, SORCERER, OR DRUID?"/>
</interact>
<interact keywords="yes" topic="4">
<response>
<!--n1: 1 = thais, 2 = Kosiji, 3 = siria, 4 = venriel, 5 = Asgard-->
<!--n2: 1 = knight, 2 = paladin, 3 = sorcerer, 4 = druid-->
<action name="script">
<![CDATA[
local pos = 0
if(_state.n1 == 1) then
pos = {x=1929, y=1385, z=7}
elseif(_state.n1 == 2) then
pos = {x=1206, y=1056, z=8}
elseif(_state.n1 == 3) then
pos = {x=1122, y=1514, z=6}
elseif(_state.n1 == 4) then
pos = {x=1085, y=1126, z=7}
elseif(_state.n1 == 5) then
pos = {x=1235, y=957, z=6}
else
selfSay("I DO NOT KNOW WHAT PROFESSION THAT IS, ASK THE GODS FOR GUIDANCE!")
return
end
selfSay("SO BE IT!")
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
if(doTeleportThing(cid, pos) == 0) then
doPlayerSetTown(cid, _state.n1)
doPlayerSetVocation(cid, _state.n2)
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
end
]]>
</action>
<action name="idle" value="1"/>
</response>
</interact>
<interact keywords="bye" focus="0">
<keywords>farewell</keywords>
<response text="Good bye. Recommend us, if you were satisfied with our service."/>
</interact>
<interact event="onBusy">
<response text="WAIT UNTIL IT IS YOUR TURN!">
<action name="addqueue" value="|PLAYER|"/>
</response>
</interact>
<!--This event triggers if the player goes to far away from the npc/logout/idle timeout-->
<interact event="onPlayerLeave" focus="0">
<response text="COME BACK WHEN YOU ARE PREPARED TO FACE YOUR DESTINY!"/>
</interact>
</interaction>
</npc>