Wolferion
Well-Known Member
- Joined
- Dec 3, 2007
- Messages
- 83
- Reaction score
- 59
Hello otland.
I was mapping a castle. I want some paths that are unlockable when you switch a lever. No problem, we all know the walllever script right? But I encountered an other problem.
I made a carpet and a table, with a stairs hidden beneath it.
This is the idea:
As you can see, switching the lever once, should remove the carpet, switching twice should place it back. As you also can see, the table and carpet at the stairs location, dont return, but fall down.
Now my question is, how do I prevent items to fall down when created with a switch?
I was mapping a castle. I want some paths that are unlockable when you switch a lever. No problem, we all know the walllever script right? But I encountered an other problem.
I made a carpet and a table, with a stairs hidden beneath it.
This is the idea:
As you can see, switching the lever once, should remove the carpet, switching twice should place it back. As you also can see, the table and carpet at the stairs location, dont return, but fall down.
Now my question is, how do I prevent items to fall down when created with a switch?