Sir Matthew
Active Member
- Joined
- Jan 22, 2013
- Messages
- 296
- Reaction score
- 40
This one has been already suggested by someone some times ago (can't remember who).. & I don't think we had any response to it from Mark/Hani.
Currently, if you engage in combat with another player or accidently hit/select him the damage you deal with AoE attacks (rune based, ue, wave etc) to both, players & monsters is reduced by 50% which without a doubt effects mages (druids/sorcerers) the most, & can be really annoying when you're just trying to hunt & some idiot keeps running into your attacks making you pz so you'll deal less damage to the monsters.. (which is often abused to make mages leave from spawns)
Basically, what I would like to suggest is to make it so that when you engage in combat with a player the damage you deal with AoE attacks stays the same for monsters but is being reduced to 50% (half) to players just as it is now.. what do you think? Vote.
Currently, if you engage in combat with another player or accidently hit/select him the damage you deal with AoE attacks (rune based, ue, wave etc) to both, players & monsters is reduced by 50% which without a doubt effects mages (druids/sorcerers) the most, & can be really annoying when you're just trying to hunt & some idiot keeps running into your attacks making you pz so you'll deal less damage to the monsters.. (which is often abused to make mages leave from spawns)
Basically, what I would like to suggest is to make it so that when you engage in combat with a player the damage you deal with AoE attacks stays the same for monsters but is being reduced to 50% (half) to players just as it is now.. what do you think? Vote.
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