i get this error in my console when i open the door..
Is it because i miss the fuction "direction" or what?
Can you make it like it push you inside the door?
same with quest doors..
level door script.
quest door script:
Is it because i miss the fuction "direction" or what?
Can you make it like it push you inside the door?
Code:
Lua Script Error: [Action Interface]
data/actions/scripts/doors/gateofexp_closed.lua:onUse
data/actions/scripts/doors/gateofexp_closed.lua:42: attempt to call global 'getD
irectionTo' (a nil value)
stack traceback:
data/actions/scripts/doors/gateofexp_closed.lua:42: in function <data/ac
tions/scripts/doors/gateofexp_closed.lua:5>
same with quest doors..
Code:
Lua Script Error: [Action Interface]
data/actions/scripts/doors/questdoor_closed.lua:onUse
data/actions/scripts/doors/questdoor_closed.lua:22: attempt to call global 'getD
irectionTo' (a nil value)
stack traceback:
data/actions/scripts/doors/questdoor_closed.lua:22: in function <data/ac
tions/scripts/doors/questdoor_closed.lua:3>
level door script.
Code:
-- ActionIDs:
function onUse(cid, item, frompos, item2, topos)
local isLevelDoor = (item.actionid >= 1001 and item.actionid <= 1999)
local isVocationDoor = (item.actionid >= 2001 and item.actionid <= 2008)
if not(isLevelDoor or isVocationDoor) then
-- Make it a normal door
doTransformItem(item.uid, item.itemid+1)
return TRUE
end
local canEnter = true
if(isLevelDoor and getPlayerLevel(cid) < (item.actionid-1000)) then
canEnter = false
end
if(isVocationDoor) then
local doorVoc = item.actionid-2000
if (doorVoc == 1 and not(isSorcerer(cid))) or
(doorVoc == 2 and not(isDruid(cid))) or
(doorVoc == 3 and not(isPaladin(cid))) or
(doorVoc == 4 and not(isKnight(cid))) or
(doorVoc ~= getPlayerVocation(cid)) then
canEnter = false
end
end
if not(canEnter or getPlayerAccess(cid) == 0) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
return TRUE
end
doTransformItem(item.uid, item.itemid+1)
local canGo = (queryTileAddThing(cid, frompos, bit.bor(2, 4)) == RETURNVALUE_NOERROR) --Veryfies if the player can go, ignoring blocking things
if not(canGo) then
return FALSE
end
local dir = getDirectionTo(getPlayerPosition(cid), frompos)
doMoveCreature(cid, dir)
return TRUE
end
quest door script:
Code:
-- Player with storage value of the item's actionid set to 1 can open
function onUse(cid, item, frompos, item2, topos)
if(item.actionid == 0) then
-- Make it a normal door
doTransformItem(item.uid, item.itemid+1)
return TRUE
end
local canEnter = (getPlayerStorageValue(cid, item.actionid) == 1)
if not(canEnter) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The door is sealed against unwanted intruders.")
return TRUE
end
doTransformItem(item.uid, item.itemid+1)
local canGo = (queryTileAddThing(cid, frompos, bit.bor(2, 4)) == RETURNVALUE_NOERROR) --Veryfies if the player can go, ignoring blocking things
if not(canGo) then
return FALSE
end
local dir = getDirectionTo(getPlayerPosition(cid), frompos)
doMoveCreature(cid, dir)
return TRUE
end
Last edited: