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Compiling Source Help, atleast take a look!

rilleman

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Damn this is hard.

Atm im using forgottenserver 0.3.6 and I want to make it PVP-Enforced. When I do, ppls dont get exp and aol is ofc not working(hardcore -.-)

Before anyone says "CHECK YOUR CONFIG.LUA" well here it is;
Code:
	-- Rates
	experienceStages = false [COLOR="DarkGreen"](Ive been chaning it from true/false nothing happends)[/COLOR]
	rateExperience = 5.0
	rateExperienceFromPlayers = 1.5
	rateSkill = 45
	rateMagic = 25
	rateLoot = 3



	-- Experience from players
	minLevelThresholdForKilledPlayer = 0.9
	maxLevelThresholdForKilledPlayer = 1.1

World: PVP )

What I need, is help with the sources. So I can make a PVP-Enforced with skullsystem. Ive been searching for days, tried to make threads but I havent received any help.


Please, Try to understand me.


:/


EdIT: ive done this http://otland.net/728326-post13.html

The skulls are working, but I dont get any expiernce in PVP-Enfo ....
 
Last edited:
Lua:
-- Battle
	-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
	-- loginProtectionPeriod is the famous Tibia anti-magebomb system.
	-- deathLostPercent set to nil enables manual mode.
	worldType = "pvp-enforced"

for exp
edit this
Lua:
- Experience from players
	-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
	-- player will gain experience from every lower leveled player.
	-- max~Threshold* set to 0 will disable the maximum threshold:
	-- player will gain experience from every higher leveled player.
	minLevelThresholdForKilledPlayer = 0.9
	maxLevelThresholdForKilledPlayer = 1.1

Lua:
rateExperienceFromPlayers = 0
change for
Lua:
rateExperienceFromPlayers = 1
 
Lua:
-- Battle
	-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
	-- loginProtectionPeriod is the famous Tibia anti-magebomb system.
	-- deathLostPercent set to nil enables manual mode.
	worldType = "pvp-enforced"

for exp
edit this
Lua:
- Experience from players
	-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
	-- player will gain experience from every lower leveled player.
	-- max~Threshold* set to 0 will disable the maximum threshold:
	-- player will gain experience from every higher leveled player.
	minLevelThresholdForKilledPlayer = 0.9
	maxLevelThresholdForKilledPlayer = 1.1

Lua:
rateExperienceFromPlayers = 0
change for
Lua:
rateExperienceFromPlayers = 1
[/QUOTE



Nope, I found the problem ;)

TO EVERYONE OUT THERE THAT GOT THE SAME PROBLEM THAT I HAD.. ofc, change:
Code:
[code=lua]rateExperienceFromPlayers = 0
change for
Lua:
rateExperienceFromPlayers = 1
[/CODE]


and THIS to 0.0 / 0.0
Code:
[code=lua]- Experience from players
	-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
	-- player will gain experience from every lower leveled player.
	-- max~Threshold* set to 0 will disable the maximum threshold:
	-- player will gain experience from every higher leveled player.
	minLevelThresholdForKilledPlayer = 0.9
	maxLevelThresholdForKilledPlayer = 1.1
change it to:

minLevelThresholdForKilledPlayer = 0.0
	maxLevelThresholdForKilledPlayer = 0.0
[/CODE]
 
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