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Lua Speedchange vs paralyze

Zoolek

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Joined
Jul 3, 2017
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How to make healing spells heal from "speedchange" ?
I dont like to make monster paralyze, prefer them to "speedchange" like this:
<attack name="speed" interval="1000" chance="90" range="7" speedchange="-600" duration="40000">


Tested it, but doesnt work:
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_SPEEDCHANGE)


Lua:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 1.4, 0, 1.6, 0)

function onCastSpell(cid, var)
    return doCombat(cid, combat, var)
end [/lua]
 
Last edited by a moderator:

GarQet

Own3d!
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Feb 10, 2009
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Make normal spell and under function onCastSpell... put
Lua:
doChangeSpeed(cid, getCreatureBaseSpeed(cid))
 
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