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Speedmapping

Location name: Bandit Mountain Level 2.
Location theme: dark colored underground city what is like 3 dimensional maze.

Draw an 8x8 tiles wide tower what is 5 floors high.

Rules:
1. Tower has only 1 entrance.
2. It can only have 1 ladder.
(rest of climbing is done by !climb command) (AKA rope or tibia "exani hur up")
3. There should be 2 possible ways to get to the 4th floor.
4. There should be 2 possible ways to get out of the tower.
5. ground Floor and the small area around it should be detailed
6. 2nd floor of tower also should be detailed.


If anyone has time to do such tower I would be grateful. The details don't have to fit perfectly, i just want to see example items what might work on on theme tower you created.
Keep in mind that most likely I will use same style to make the entire city out of the tower example you give me here.

It was very hard to find the example of what I have in mind, but try to imagine and combine the below pictures in spoiler into tibia theme.
 

It took me quite a while to settle on a theme, but I eventually decided to go for the orange ruin walls. Here's a temple in the desert for you :)

Time spent: 30~ minutes

Screenshot:
HB0rKIC.png


Download: http://speedy*****malware.localhost/Yt57j/rik-temple.otbm
Scan: scan
 
Location name: Bandit Mountain Level 2.
Location theme: dark colored underground city what is like 3 dimensional maze.

Draw an 8x8 tiles wide tower what is 5 floors high.

Rules:
1. Tower has only 1 entrance.
2. It can only have 1 ladder.
(rest of climbing is done by !climb command) (AKA rope or tibia "exani hur up")
3. There should be 2 possible ways to get to the 4th floor.
4. There should be 2 possible ways to get out of the tower.
5. ground Floor and the small area around it should be detailed
6. 2nd floor of tower also should be detailed.


If anyone has time to do such tower I would be grateful. The details don't have to fit perfectly, i just want to see example items what might work on on theme tower you created.
Keep in mind that most likely I will use same style to make the entire city out of the tower example you give me here.

It was very hard to find the example of what I have in mind, but try to imagine and combine the below pictures in spoiler into tibia theme.
Challenge accepted.
Will edit post in 30 minutes. "roughly"
--Edit #1, Currently testing.. it's pretty intricate.
--Edit #2, All my rope holes are screwed. LOL (fail mapper :()
--Edit #3, Way past 30 minutes. Attempting to make it look better.
--Edit #4, This is what it generally looks like.. I think this is more of a puzzle tower.. then a levitation tower.. however I tried incorporating it in.
It's fully functional, and the entire tower works perfectly.
I doubt you'll be able to figure out how to get to the chest with a standard character within 30 minutes.
C8UjS4w.png

If nothing else, everyone should give it a go and see if they can complete the challenge :p
Download. -- Ugly version
Download. -- Equally ugly version

I am banning myself from mapping.
Have fun with it. LOL
-- final edit.
There were 2 spots needing fixing.
Download. -- Snow/Ice
Download. -- Grass/Dirt
 
Last edited:
--Edit #2, All my rope holes are screwed. LOL (fail mapper :()
dont worry about that. i just care about the look.
Besides in my game there is no such thing like "rope hole" anyway (scriptwize)
 
Last edited by a moderator:
Now I'm in need of some inspiration :(

I'm in need of an Temple in the style of that (meaning the collour combi)
~ max 15x15 Sqm Big :(
And ofc I wanna see some roofing :D


Got totaly no ideas :(
 
Now I'm in need of some inspiration :(

I'm in need of an Temple in the style of that (meaning the collour combi)
~ max 15x15 Sqm Big :(
And ofc I wanna see some roofing :D


Got totaly no ideas :(
Churches/temples tend to be rectangular normally, as they need to fit a lot of people inside, and they have elevated roofs to have people stand in awe.
Normally there is a formal entrance with big wide doors, which follows straight into the gathering area.
Some bigger churches/temples have a kitchen and sleeping quarters, along with a small cellar.
Of course there is always reading material as well.
 
Last edited:
Challenge accepted.
Will edit post in 30 minutes. "roughly"
--Edit #1, Currently testing.. it's pretty intricate.
--Edit #2, All my rope holes are screwed. LOL (fail mapper :()
--Edit #3, Way past 30 minutes. Attempting to make it look better.
--Edit #4, This is what it generally looks like.. I think this is more of a puzzle tower.. then a levitation tower.. however I tried incorporating it in.
It's fully functional, and the entire tower works perfectly.
I doubt you'll be able to figure out how to get to the chest with a standard character within 30 minutes.
C8UjS4w.png

If nothing else, everyone should give it a go and see if they can complete the challenge :p
Download. -- Ugly version
Download. -- Equally ugly version

I am banning myself from mapping.
Have fun with it. LOL
-- final edit.
There were 2 spots needing fixing.
Download. -- Snow/Ice
Download. -- Grass/Dirt

Please add pick holes.
 
Please add pick holes.
Excellent idea.
Changed ending to be easier. (I have no idea if anyone figured it out.)
Made an additional ending.
Added pickholes for extra frustration.
Download Here.
 
Last edited:
Excellent idea.
Changed ending to be easier. (I have no idea if anyone figured it out.)
Made an additional ending.
Added pickholes for extra frustration.
Download Here.
funny puzzel, not what I had in mind though, too "dull". I should of put limitation to traps and loops xD It should be no more than 2.
But progress none the less, with the sprite set and example "building?" what kokokoko sent me, I have pretty good idea how will the next area look like in my server.
I start mapping perhaps end of next week.

meanwhile if someone still wants to contribute an idea or sprite set for the underground town I would be happy to receive it.

Puzzel making "features": you dont have to script them (just say what it suppose to do)
Player can destroy walls.
player can jump out of windows.
Ladders can be more than 1 layer long
Players can climb up the tree
whatever else you come up with.
 
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