local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) -- if you want w/o dmg, remove it
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, TRUE) -- if you want w/o dmg, remove it
setCombatParam(combat, COMBAT_PARAM_USECHARGES, TRUE) -- if you want w/o dmg, remove it
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0.4, 0, 0.8, 0) -- if you want w/o dmg, remove it
local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 15 * 1000)
setConditionFormula(condition, -0.5, 0, -0.5, 0)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
doSendAnimatedText(getCreaturePosition(getCreatureTarget(cid)), "SLOWED", 86) -- for fun :), hope you like it
doCombat(cid, combat, var)
return true
end