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Lua Spellbook bugged otx3

Scorpvm

Member
Joined
Feb 23, 2010
Messages
434
Solutions
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Location
Spain
Hello guys,
Can someone help me to fix this bug in my server? Using OTX 0.3

Code:
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
    local text = ""
    local spells = {}
    for _, spell in ipairs(player:getInstantSpells()) do
        if spell.level ~= 0 then
            if spell.manapercent > 0 then
                spell.mana = spell.manapercent .. "%"
            end
            spells[#spells + 1] = spell
        end
    end

    table.sort(spells, function(a, b) return a.level < b.level end)

    local prevLevel = -1
    for i, spell in ipairs(spells) do
        local line = ""
        if prevLevel ~= spell.level then
            if i ~= 1 then
                line = "\n"
            end
            line = line .. "Spells for Level " .. spell.level .. "\n"
            prevLevel = spell.level
        end
        text = text .. line .. "  " .. spell.words .. " - " .. spell.name .. " : " .. spell.mana .. "\n"
    end

    player:showTextDialog(item:getId(), text)
    return true
end


spell-png.32664
 
So its not possible to fix it in otx3?
you could check using files from other repositories like tfs 1.2 .. but like i said otx 2 or 3 has many bugs that are not solved and otx has no support here or even by the developer i used to use otx but i quit because of that
 
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