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Spells based in HP, MP, and Skill Shield. TFS 1.2

Ridjin

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I need to do spells that its damage is based on HP, MP and Shield Skill.
How to do it in TFS 1.2?
 
Yes, it is possible, but you have to hook the spell callback and calculate the values manually.

Look how this spell works and get inspired to do your own. For a personal spell, you have access to cid which contains the caster data. If you need the target, you can get it too using other Lua functions.
 
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