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Sprites by Saphron

Some new things - Mittenhoff

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Those graphics are so good, but I can't help but hate that slight / smooth look so much :/
 
I meant that those tiles/stones are looking like after renovation that had place 2 weeks ago. Everything looks so "new" and "undamaged". At first, you think that those "cities" (or whatever it is underground) are there for hundreds of years, but then you think "hell no, that's brand new building", because how "fresh" everything looks.

Just like if each day there is charwoman going and cleaning all the things.

But - just to make it clear - no haterino. I like those graphics separately, I just don't like a composition of it (mapping, mostly).

Also, if I can ask; when do you decide to make hard/black outline of the sprites, and when you decide to leave outline in different color?
 
I meant that those tiles/stones are looking like after renovation that had place 2 weeks ago. Everything looks so "new" and "undamaged". At first, you think that those "cities" (or whatever it is underground) are there for hundreds of years, but then you think "hell no, that's brand new building", because how "fresh" everything looks.

Just like if each day there is charwoman going and cleaning all the things.

But - just to make it clear - no haterino. I like those graphics separately, I just don't like a composition of it (mapping, mostly).

Also, if I can ask; when do you decide to make hard/black outline of the sprites, and when you decide to leave outline in different color?

Thanks for feedback, yeah its true it may look way too clean, the floors definitely but they need to be changed, we are in middle of developement of this city for now so we use what I made recently, about outline, I usually do that for things that have height or arent elemental or small deco things, sometimes when I put outline on certain things it completely ruins the look, as in the fifth image, but thats pretty much it. The style of Medivia is something between retro 7.4 and 8.1 and thats what im trying to do, sometimes for better sometimes for worse :D

Thanks again!
 
Thank you for answer ;)
Do you usually paint it in 32x32 or higher and downscale?
 
Sorry to say but besides water (and ground-water borders) I don't like it at all =(
I mean, those are high-quality sprites, but I just can't help but hate the look of them in game
 
Although the choice of some textures is invalid (like intersection of the tree), I generally like how creative you are and able to design some interesting atmospheres, especially the 4th photo with the bridge which is really good. It's also worth noting that the sprites get bigger and bigger and the quality should match the size more. But I understand that doing such a big tree pixel-by-pixel could take too much time. Waiting for the next updates :)
 
Although the choice of some textures is invalid (like intersection of the tree), I generally like how creative you are and able to design some interesting atmospheres, especially the 4th photo with the bridge which is really good. It's also worth noting that the sprites get bigger and bigger and the quality should match the size more. But I understand that doing such a big tree pixel-by-pixel could take too much time. Waiting for the next updates :)

Thanks man! I started using lately 3D to design my projects, its usually hard to produce high quality giganturous objects by hands so thats something that helps me in my workflow :D

@down

Well we all have different ideas what is and what isnt artistically good, and to be fair, I didnt expected to hear anything positive from you at all, you are always ultra negative about my works :D
 
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The trouble here is the random textures to build the assets, it's not just weird because the style is not consistent, but also something an artist shouldn't be proud of.
 
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Well we all have different ideas what is and what isnt artistically good, and to be fair, I didnt expected to hear anything positive from you at all, you are always ultra negative about my works :D
Well, Saphron, don't take it that personal, you post it here to hear some feedback, and you get that feedback.
I love your work, at least most of it and I'm pretty sure you're one of the best spriters in OT community.
But those exact sprites presented do not fit each other, in my opinion. Just objectively look at this:
https://i.imgur.com/xpft96S.png
https://i.imgur.com/BGv3n9X.png
I do understand, that's because of how much it would take to make it "manually", but we're pointing flaws of this resolution.

Don't hide behind this "your opinion doesn't matter to me, Leshrot" wall, because we're not here to criticize you. We're just throwing what's on our mind (though this is the purpose of this topic).

I'm pretty sure there are plenty of people who are into this. But I'm not.

I'm just an observer. I'm in no-way spriter or any other specialist.
 
I really liked them, awesome job. The only thing I must say I don't like at all, are the depot boxes, the other pictures look wicked!
 
Well, Saphron, don't take it that personal, you post it here to hear some feedback, and you get that feedback.
I love your work, at least most of it and I'm pretty sure you're one of the best spriters in OT community.
But those exact sprites presented do not fit each other, in my opinion. Just objectively look at this:
https://i.imgur.com/xpft96S.png
https://i.imgur.com/BGv3n9X.png
I do understand, that's because of how much it would take to make it "manually", but we're pointing flaws of this resolution.

Don't hide behind this "your opinion doesn't matter to me, Leshrot" wall, because we're not here to criticize you. We're just throwing what's on our mind (though this is the purpose of this topic).

I'm pretty sure there are plenty of people who are into this. But I'm not.

I'm just an observer. I'm in no-way spriter or any other specialist.

I definitely agree with you, I never said the feedback is incorrect, in fact I stated why some objects look off and I do agree that making them by hand would take shitload of time. I just refered to that one person which always puts negative comments all around my thread always :D
 
Well we all have different ideas what is and what isnt artistically good

It's not a matter of opinion, but if it is, I guess you agree with me then:
The style must be consistent at all times.

I definitely agree with you, I never said the feedback is incorrect, in fact I stated why some objects look off and I do agree that making them by hand would take shitload of time. I just refered to that one person which always puts negative comments all around my thread always :D

Is it negative to say that an artist should stop picking up ready-made textures and start doing their own work instead of taking the credits from someone else?
 
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Ready made textures, you are making me laugh, tell it to all 3d artists which produce their own textures with images and then rework them and work hard to acheive their goals. You clearly are too closed minded so I wont continue this conversation any further.

:)

PS. Its funny to see that you still hold grudge for that post, its really childish to still be mad on me criticizing something almost a year ago xD 10/10br
 
Ready made textures, you are making me laugh, tell it to all 3d artists which produce their own textures with images and then rework them and work hard to acheive their goals. You clearly are too closed minded so I wont continue this conversation any further.

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You can find most of the textures of your works on internet with a lot of variations like this one:
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It's clearly not done by you, you just need to look at your hand-made sprites, like the mountains and borders and notice the difference.

That's all.

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