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As we know, on every OTS there's a issue with movement. I think it's becouse OTSes have bad coded movement.
Situation: you are standing still and you decide to walk left 20 SQM. You are click and hold left arrow button on your keyboard.
Behavior: your character starts moving left. But how it actually looks like: it moves 1 SQM, then gets 0.1 sec lag and then moves rest 19 SQM normally at max speed.
I see, such behavior is on every known for me OTS engine. That's why OTS players are mostly not holding arrow keys but spam clicking them all the time. Such behavior never existed on Real Tibia. However, RL Tibia had similar problem, but not the same and only on all Windows OS, which be easly solved by increasing TCPAckFrequency, example with "Leatrix Latency Fix".
I think that OTS behavior with movement is becouse of issue in code. I experienced similar problem ~5 years ago when I was making mini platform game with my friend. And then I saw that similar problem have Open Tibia.
Few days ago I met one proffessional game developer and few game testers. One of testers was talking about movement issues in thier new game and it remind me OTS' movement behavior.
So, I'm trying to do a little research. I'd like to know anything you know about this issue. Becouse if we find solution for this, it will be released to everyone.
Situation: you are standing still and you decide to walk left 20 SQM. You are click and hold left arrow button on your keyboard.
Behavior: your character starts moving left. But how it actually looks like: it moves 1 SQM, then gets 0.1 sec lag and then moves rest 19 SQM normally at max speed.
I see, such behavior is on every known for me OTS engine. That's why OTS players are mostly not holding arrow keys but spam clicking them all the time. Such behavior never existed on Real Tibia. However, RL Tibia had similar problem, but not the same and only on all Windows OS, which be easly solved by increasing TCPAckFrequency, example with "Leatrix Latency Fix".
I think that OTS behavior with movement is becouse of issue in code. I experienced similar problem ~5 years ago when I was making mini platform game with my friend. And then I saw that similar problem have Open Tibia.
Few days ago I met one proffessional game developer and few game testers. One of testers was talking about movement issues in thier new game and it remind me OTS' movement behavior.
So, I'm trying to do a little research. I'd like to know anything you know about this issue. Becouse if we find solution for this, it will be released to everyone.