alkurius
Advanced OT User
- Joined
- May 13, 2014
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Static Data Editor.zip111.3 KB · Views: 190 · VirusTotal
Do you have a github for this? It would be nice to see the src code in case cipsoft ever changes how those files are read
and how work it
it would be interesting to have a way to save and import parts so if cip does the creatures update, it's easier to add againFirst you need create a new outfit animation... i recommend use _ OpenTibia - Assets Editor (https://otland.net/threads/assets-editor.273557/)
(Is like object builder but for Client 12x)
then it requires creating a new monster in the server files.. (there defines the characteristics of the bestary)
this is not enough for you to see the image in the client if you do these first 2 steps you will see only white in the client and it will not display a new monster..
Now, after doing the above with this application, edit the staticData... inside the Assets folder to include it so that the client sees the image of the monster.
Could you explain a little more. by coordinates. Are we looking for an image centor? what is each line responsible for?If you are looking for center the image, you have to assign a value here:
View attachment 71327
use the
Assets Editor by
SpiderOT
thanks for the clarification, I will try.View attachment 71349
credits to the author of the image
for each animation you have to indicate 4 values, when it flips up, right, down, left. (I think it's in that order)
Is there a chance to add bosstiary to it? I have this problem.I would like to share this tool I built to edit "StaticData.dat"
to give back to this community how much it has given me... like the spr of various games hehe...
View attachment 65985
with this tool you will be able to edit and make it possible to see new monsters inside the bestiary
Ex:
View attachment 65986
Have same problem, maybe someone can help ??Is there a chance to add bosstiary to it? I have this problem. View attachment 80148