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[Sweden] [Custom] Elythia

tommy91

Member
Joined
Oct 27, 2010
Messages
250
Reaction score
19
Location
Sweden
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Introduction
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Elythia is a long term server with awesome community and helpful, active staff members. There is no place for botters and cheaters, 0ur community are people playing for fun. No donation shops, so there's no worry about someone being better just because he spent some $$$.


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General Informations
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IP/Website - elythia.zapto.org
Client - Custom Client
Server is located in Sweden
Modified Real map with custom elements
Exp. rate - Stages; starts with x6 & end down at x3
Skills - x4
Magic - x2
Loot rate - x2
Server Type - PVP
Server Starting: 28.9.2018., 20:00 CEST



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Server Features
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The server is based on Cipsoft's RL map, though most of the huge global map usually gets unused. So instead of adding new flashy VIP zones, Orshabaal TP's and new islands, the focus was set on expanding with new features and reusing existing content that usually stays empty.


The server is offering (no particular order):

A Custom Client
  • No need for IP changers, enabled MC and offers the possibility of adding custom sprites someday soon.
Soul Point Trainers
  • You can train as long as you have soul points, once out of SP, regain them by hunting or switch to the offline trainers.
Blessings
  • Blessings are free up to level 50, after that it can be bought through a command while the cost keeps increasing with each level without limit.
Crafting System
  • Crafting gives the possibility to create strong weapons by collecting creature products, money and other ingredients required. The crafting weapon sets are divided into 10 Tiers. They start off with weak weapon stats for whom normal equivalents exists, soon enough they surpass in stats other weapons and later they get to become the most powerful weapons one can lay their hands on. There is no chance of failure so frustration from losing progress is absent, though for that reason the grind is real.
OnLook NPC Interaction
  • You can interact with NPC's simply by looking on them, no need type in "hi", "hello" or "hiho" if that's your thing and if the NPC does have a trade option, also it opens automatically, no typing required.
AutoLooting
  • Elythia also features an AutoLooting system. By simply adding items to the list you'll no longer need to open the corpses to pick it up if looted. Players can remove or add items, check their item list, clear it or sort certain items per backpacks. Only a limited amount of items can be autolooted at once.
Daily Reward Chest
  • Every day there is a chest awaiting with random goodies to be collected. Items vary from random trash to rares if you're lucky enough. The level scaling ensures that you don't keep getting the same stuff all over again, whether you're level 50 or 200.
Expanded Task System
  • We're all familiar with NPC Grizzly Adams, though most of the time those tasks don't feel rewarding enough, they're... meh? Killing in the Name Of Quest was expanded on Elythia. Now every single task has a higher gold & experience reward, an achievement point awarded and a boss ready to be faced. Most bosses were boosted with loot to make them appealing, some are now dropping rares too while custom created bosses are offering a wide variety of possibilities. On top of that, up to 5 mounts can be unlocked when reaching certain task points amount.
Expanded Hunting Grounds
  • The RL Map is offering a lot of possibilities for improvements. There are a lot of large places that go unused because they're outdated or simply the gameplay is fast. With Elythia we're trying to bring some forgotten places into the first plan. Places like Mt.Sternum and Demona for example, were expanded with new mysteries to be discovered, fiercer creatures to be fought and new quests to be completed. Mintwallin on the other hand received a whole redesign to make it relevant again. Some places received a boost in mob amount and some were created in order to make certain tasks doable in the first place.
Raids&Quests
  • Apart from existing raids, lots of missing raids were added as well as a bunch of new raids were created. All raids are announced upon start so you know where it might be dangerous to walk by.
  • With the expansion of many locations, new quests are also being added. Some are simply go from x to y and open the chest, others require to help a certain NPC while some require lots of keys and riddle solving in order to complete it.
It doesn't end here though, listing all tiny features would be pointless as some features should be hidden and encountered ingame through playing. With each update, new quests and mysteries are added, more places and adventures are expanded and we'll keep keep pushing it as long as there are players interested into it.

Some Screenshots:

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Last edited:
Was around for last time elythia was up.. though I can't remember much.
Will drop by when the server starts tomorrow
 
Hmm no donation shop that means the ot wont be up for long :/
 
I'm rather glad there is no donation shop. Shop for stuff like mounts and outfits is fine in order to pay for server expenses and whatnot, but far too many servers eventually go pay2win with added benefits if you pay x ammount.
 
Yeah i agree with ye Chevron!
I really have no expenses with the server except the electric bill and that i can handle ;)
 
I've played on Elythia before and I enjoyed the experience. Is it the same management team?

I've made a char to check it out tonight. See you then!
 
Glad to hear! Well, it is a different team but Deepling/Eternity is still here to play.
 
Here is a complete list of changes since the last era of Elythia:
  • Rates were adjusted
  • Website layout was changed
  • A FAQ page was added to the website with some basic Q&A
  • The Server Rules have been updated in content
  • A character page will now also show a list of quests he completed. Apart
    from a couple of major RL quests, all custom-made quests are also shown
    on the list
  • Website market seems to be functional
  • Earned achievements should display on your character profile, a bit glitchy
  • Thais Depot and surrounding received a small map update
  • Trainers have been remapped and take soul points as intended, a food selling NPC is also there
  • Dwarven forge map got a slightly update, new NPC was added
  • Crafting was completely reworked
  • Added 10 new weapon tiers to crafting for each vocation (sword, axe, club, wand, xbow)
  • Added quest for tier I weapon located at Dwarven Forge
  • Added following commands: !commands, !spells, !bless
  • On level advance new spells info should pop up in your local chat
  • Attack speed has slightly been increased (promotion increases it further)
  • Bug reporting command has been fixed
  • Loot chance of certain crafting materials has been adjusted
  • Small dragon tear added as a loot item from all dragon-type mobs (crafting material)
  • Creating ring of ending works as intended now (it's a crafting material for certain weapon tier)
  • You can talk with NPCs also by double clicking on them (look) as long as you're within the interaction range, it will also open the trade window if the NPC has any
  • AutoLooting has been added. You can add/remove items as well as sort them to a certain bp in your inventory
  • Demon Oak now requires Demon task completed, which is reduced to 666 kills and it can be done only once
  • A daily reward chest was added to temple. Once daily you can use it to get anything from a rare item to simple trash.
  • Stone of wisdom was added as a reward option from the daily chest as well as few quests. When used it gives a large amount of exp. which scales with your level. The min. level req. to use it is 100. That also means you won't get the item from the reward chest unless you're 100+
  • The Bonelord cave north of Thais was slightly expanded as well as a new dragon lair was added to Thais.
  • The following bosses had their stats tweaket; Ferumbras, Orshabaal, Zulazza the Corruptor, Chizzoron the Distorter, Morgaroth, Ghazabran
  • The following bosses have been added; Cublarc the Plunderer, Zoralurk, WIlli Wasp, The Evil Being, Daemon
  • Orc raid on Zzaion was tweaked (orcs didn't spawn at all), Cublarc the Plunderer also spawns now
  • Ghazbaran raid spawns less mobs now in the pit
  • Zoralurk as the third Triangle boss was added, but its spawn realm & raid is yet to be created
  • The pillars in Ferumbras' citadel now have an increase chance to summon demons
  • All tasks got an achievement upon completion and an exp & gold reward that has been boosted multiple times
  • All tasks got a boss accessible after completion, boss teleport locations won't be revealed
  • Task mob counter was fixed, now it correctly counts starting from 1, not 0 and it also shows the kill amount required for completion
  • A new mount reward was added upon reaching certain Ranks, now in total there's 5 mounts obtainable from NPC Grizzly Adams
  • All tasks received a minimum level requirement for starting, no maximum level required, task repeat amount is kept at 3 (except of some tasks like demon, which can't be repeated)
  • The following missing tasks were added: Cyclops, Rotworms
  • The following new tasks were added: Dragons, Warlocks
  • A new Badger cave was added in Tiquanda as there was no real spot to hunt those
  • Svargrond Gargoyle & Stone Golem cave was expanded with an additional floor
  • The Wyvern cavern in Edron was significantly expanded and now offers an acceptable spot for task completion
  • Some spawn places containing the following monsters have been slightly increased with quantity: Stone Golems and Gargoyles (Svargrond), Gnarlhound caves (Zao), Terramite caves (Zao, Darashia and Port Hope), Quara Scouts (Liberty Bay Grotto, Hrodmir - Svargrond, Malada, Talahu), Killer Caimans (Zao)
  • The following monsters' loot got tweaked: Badger, Terramite
  • The following new task bosses were added: Gobo, Gerbad, Monophemus, Dirtworm, The Woodshatter, Speedfreak, Squidvard, Rockfort, The Grey Widow, Azra, Neckbiter, Fazaroch, Auterius
  • The following existing bosses were used as part of the task system: Big Boss Trolliver, Grorlam, Fleabringer, Hairman the Huge, The Blightfather, Dreadmaw
  • Nearly all task bosses got adjusted concerning incorrect damage, missing abilities, wrong stats, the focus point being loot which was mostly improved over RL Tibia
  • Mintwallin received a full map redesign as it was outdated, from grounds to houses, trees, surroundings; pretty much everything, the amount of mobs at Mintwallin was also increased significantly
  • 2 new quests have been added at/around Mintwallin
  • A small cavern with few Giant Spiders was also expanded near Mintwallin
  • A new NPC - Warkohl, was added as a transport at Mintwallin. He offers only a way out for a hefty price tag, which means to get to Mintwallin you'll still have to walk or take the shortcut*. The exit position takes you halfway through Ancient Temple
  • Mintwallin is a new spawn location for The Horned Fox and General Murius
  • General Murius was tweaked as he had incorrect loot and exp
  • A new major raid was added taking place around Mintwallin
  • Frost Trolls and Goblin Scavengers are now also counted toward their respective task
  • Amount of Cyclops, Undeads and Bonelords at Mt.Sternum slightly increased
  • A new Dragon Lair beneath Mt.Sternum was added, it features large caves across 4 floors with plenty of one-way holes, dropholes, caves, mobs etc..
  • Demodras can also spawn in all of the newly created dragon lairs
  • The GS Cavern which is housing the Crusader Helmet Quest was expanded
  • A new Hunting Spot on 3 levels was added beneath Mt.Sternum. The caves contain Cyclops, Destroyers and Behemoths
  • A new cave containing a mix of different stronger undeads was added, also under Mt.Sternum
  • 3 new quests were added, each in one of the new spawns except the GS Cave
  • Missing Stonecracker Raids at Cyclopolis were added, the boss also spawns in the new cave system under Mt.Sternum
  • Destroying Spider Eggs now has a chance to spawn random spiders
  • Demona Shortcut was reworked, now it works similar to the Banuta TP Shortcut - use an item on a certain statue in Demona to activate it
  • Deeper Banuta Shortcut was fixed, now it works as intended
  • Demona was slightly expanded in size and monster amount
  • All raids are now announced upon starting (PoI bosses are an exception)
  • Lots of raids tweaked in mob amount, timers, announcements etc.
  • Tons of missing raids were added, some of the more notable ones: Djinns (Kha'zeel), Vampires (Shadow Tomb, Tarpit Tomb, Yalahar), Wasps (Carlin, Darashia, Thais), Undeads (Carlin, Darashia, Drefia, Edron), Orc Raids (Femor Hills, Thais, Zao Steppes), Thul (Calassa), Apes (Port Hope), Serpent Spawns (Banuta), Witches (Venore), Zarabustor (Demona) and many more.
  • The following quests were tweaked a bit: FWB Quest, Dwarven Legs Quest, Queen of the Banshees Quest
  • Fourth level of Svargrond Arena was added
  • Breakchances of the following distance weapons were adjusted: assassin stars, throwing knives, throwing stars, viper stars, spears, enchanted spears, royal spears
  • Royal stars and Leaf stars were added
  • NPC Sergio (Thais Depo) now sells assassin, royal and leaf stars
  • The Old Zatanaz quest was replaced with a better one
  • A new hunting ground was added beneath Darama (accessible through the mentioned quest)
  • 2 new monsters added: Frontguard & Spellcaster minions
 
Created a character yesterday to give this server a shot, havent been regretting it so far. For those out there who enjoy lower rates and a great community, give this one a try.
Great feeling to once again feel the thrill of looting good stuff and baking your own runes!

Best regards,
Vitalie
 
NICE! BUPM

Awesome server and old friends!

Greetings, Liro
 
Weird im using it right now lol.

elythia.zapto.org/register.php
 
Works just fine for me as well... something wrong on your end I believe

Great server! Community is nice and since the server just opened, there is nobody at level 500 running around
 
Latest changelog:
  • A Client Updater was added
  • Feverish Citizen's stats were slightly adjusted
  • Map bug fixes
  • Crimson Sword's attack value fixed
  • Ape task now counts Merlkins too
  • Knight's starting weapons were changed to one-handed weapons
  • The following spells and runes were fixed: Find Person, Energy Wave, Avalanche, Thunderstorm, Stone Shower
  • Troll and Goblin tasks should now be displayed correctly in QuestLog
  • Minotaur, Djinn and Necromancer tasks should appear on the task list from Grizzly Adams
  • A new hunting ground and quest is taking place in Thais itself, no spoilers on it's location or methods
  • A smaller coastal location around Thais was expanded with new content
  • House commands are working again
  • Statues in Blue Legs Quest are functional
  • Koshei's Ancient Amulet now gets removed when used on the body
  • NPC Furion is buying clerical maces now
  • Priestess now drop the correct wooden flute
  • Prison Guards were slightly adjusted in damage, resistance and loot
  • 5 new mobs were added and scattered around the map
  • A bunch of new items were added, some already obtainable from quests or looting
  • Discord link added on website
 
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