I've been asked by a few players to rehost MasterCores and also to fine tune it and fix the glitches that were known.
Apparently it's what I've done with my own game Gun-Craft.com that made people think MasterCores will be in good hands with me.
So before I do too much, I want to know how much support I got on this, therefor I made an IP-sign on the GunCraft homepage, to count real signs myself instead of trusting polls here on OTLand, the sign is rather easy, just click "sign" and you're on the sign list, if you want you may add email address but it's up to you!
the email is to make me able to notify you when the server would get up.
Anyhow, lets go for the point now before I break my keyboard typing lots of shit.
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####### I took this from mastercores web -> about ############
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Signup: http://mastercores.net/
About MasterCores
MasterCores is little of a special server you see,
The experience-table have been changed and acts almost like an exp staged server.
You will always gain 1x experience from creatures, but how much exp you need for each level is a lot less than original tibias.
For example, you'll gain level 8, 17 times faster than original Tibia.
At level 15 you'll leveling 12x faster.
And around level 50 you'll level 3 times as fast.
But at level 100, you'll only level 1,6x faster.
And at level 200 you'll level 0.8x speed (20% slower than original tibia!).
This make your beginning easy, you can get into the RPG very soon, and the server wont get crowded with level 150's running around.
And if those few who can deal the work to gain level 100, will be legends in MasterCores!
That sounds cool, doesn't it?
For the skills stuffs now,
You'll gain skills 5 times faster than original tibia.
You'll advance in magic level 4 times faster.
And you'll have twice the chance looting items from creatures.
When you start playing, you'll be in Rookgaard with level 1.
But not to worry, as said you'll level 17 times faster than original Tibia.
Which means you only need 250 Experience points to advance to level 8.
And that's nothing.
When you start at level 1 you will have basic Rookgaard EQ, club, wooden shield and a jacket.
Also you'll have some food in your bag.
Once you reach level 8 and continue to main lands, you will gain some other basic EQ when you gain your new vocation.
Brass armor and steel shield is some of it.
Spells are for free, you do not have to learn them, all you need is the required magic level to cast them, and of course mana points.
Donations
For donations, the server hosting isn't for free, but the Administrator still pays for it from own pocket.
Some help paying the host wouldn't hurt for a server that runs long-term.
But most of the donations received will be used for advertisement purposes.
So if you donate, you can be sure it will be used to gain more players!
So when you donate, you can say you're helping the server to gain players!
The donation gift is named "golden account". it give you some advantages, not big ones but still enough to make the game more interesting.
*24/7 Light (It's like you're having utevo gran lux, 24/7)
*Deal with Djinn Npcs (You need golden account + level 30 to deal with Djinns in Ankrahmun. no quest required.)
*Party Exp Bonus (If you are in party, you will gain experience bonus for each killed creature.)
*1% less exp/item loss (You will always lose 1% less exp/skill/items when dying, with or without blessings.)
*All outfits
*Access all mailboxes (Golden account is all you need, you wont have to do the postman quest.)
Player killing
Player killing is a part of the game, not mayor, but still a part.
Some love it, some other hate it.
When you kill another player, that does not wear any skull, it will be unjustified.
You will gain a so called "frag".
When you reach your 4:th frag, you will gain a red skull.
You will have a red skull for 14 days (you can see the amount of time left on character page).
When you have redskull, you will always drop everything in your inventory if you die.
However blessings for less exp/skill loss, wills till work.
When you reach your 6:th frag you will be banished for a week.
It will take 6 hours for one frag to disappear.
Signup: http://mastercores.net/
Apparently it's what I've done with my own game Gun-Craft.com that made people think MasterCores will be in good hands with me.
So before I do too much, I want to know how much support I got on this, therefor I made an IP-sign on the GunCraft homepage, to count real signs myself instead of trusting polls here on OTLand, the sign is rather easy, just click "sign" and you're on the sign list, if you want you may add email address but it's up to you!
the email is to make me able to notify you when the server would get up.
Anyhow, lets go for the point now before I break my keyboard typing lots of shit.
################################################
####### I took this from mastercores web -> about ############
################################################
################################################
Signup: http://mastercores.net/
About MasterCores
MasterCores is little of a special server you see,
The experience-table have been changed and acts almost like an exp staged server.
You will always gain 1x experience from creatures, but how much exp you need for each level is a lot less than original tibias.
For example, you'll gain level 8, 17 times faster than original Tibia.
At level 15 you'll leveling 12x faster.
And around level 50 you'll level 3 times as fast.
But at level 100, you'll only level 1,6x faster.
And at level 200 you'll level 0.8x speed (20% slower than original tibia!).
This make your beginning easy, you can get into the RPG very soon, and the server wont get crowded with level 150's running around.
And if those few who can deal the work to gain level 100, will be legends in MasterCores!
That sounds cool, doesn't it?
For the skills stuffs now,
You'll gain skills 5 times faster than original tibia.
You'll advance in magic level 4 times faster.
And you'll have twice the chance looting items from creatures.
When you start playing, you'll be in Rookgaard with level 1.
But not to worry, as said you'll level 17 times faster than original Tibia.
Which means you only need 250 Experience points to advance to level 8.
And that's nothing.
When you start at level 1 you will have basic Rookgaard EQ, club, wooden shield and a jacket.
Also you'll have some food in your bag.
Once you reach level 8 and continue to main lands, you will gain some other basic EQ when you gain your new vocation.
Brass armor and steel shield is some of it.
Spells are for free, you do not have to learn them, all you need is the required magic level to cast them, and of course mana points.
Donations
For donations, the server hosting isn't for free, but the Administrator still pays for it from own pocket.
Some help paying the host wouldn't hurt for a server that runs long-term.
But most of the donations received will be used for advertisement purposes.
So if you donate, you can be sure it will be used to gain more players!
So when you donate, you can say you're helping the server to gain players!
The donation gift is named "golden account". it give you some advantages, not big ones but still enough to make the game more interesting.
*24/7 Light (It's like you're having utevo gran lux, 24/7)
*Deal with Djinn Npcs (You need golden account + level 30 to deal with Djinns in Ankrahmun. no quest required.)
*Party Exp Bonus (If you are in party, you will gain experience bonus for each killed creature.)
*1% less exp/item loss (You will always lose 1% less exp/skill/items when dying, with or without blessings.)
*All outfits
*Access all mailboxes (Golden account is all you need, you wont have to do the postman quest.)
Player killing
Player killing is a part of the game, not mayor, but still a part.
Some love it, some other hate it.
When you kill another player, that does not wear any skull, it will be unjustified.
You will gain a so called "frag".
When you reach your 4:th frag, you will gain a red skull.
You will have a red skull for 14 days (you can see the amount of time left on character page).
When you have redskull, you will always drop everything in your inventory if you die.
However blessings for less exp/skill loss, wills till work.
When you reach your 6:th frag you will be banished for a week.
It will take 6 hours for one frag to disappear.
Signup: http://mastercores.net/