Greetings! I've been working on this project furiously for about 3 weeks, and I've come a decent way. I've worked tirelessly to get spells just right and incorporate interesting scripts(not mine, even calling me a bad scripter would be complimenting me)which various generous OTland peeps have helped me with to lift the game feel a bit. As you can read from the title I'm planning on hosting an RPGish low experience rated custom map(made completely by me). My motto is "no mob left behind" as in I will aim to have a map filled to the brim with varying monsters and interesting, detailed spawns that won't make you fall asleep while hunting in them.
It might also be important to include that you start with nearly nothing. You begin at level 1 in a custom Rookgaard with a rapier, a torch, a jacket, a wooden shield and a banana and fight your way up.
I try to keep monster spawns some-what realistically hybrid, and not one single mob covering an entire area. Some boxes throughout the world carry useful items that will help you on your journey, making opening random chests/crates a good idea. Examples of this is crates with food, a slightly stronger weapon(nothing absurd, take my word for it), keys to open rooms with a mailbox in them far away from town and more. I want to reward curious people who go out of their way to search for goods as well as make it a realistic scenario.
To give you an idea on how much I have left to work, the map is currently 8mb. So it's not very fitting for a full host yet, eh? However I do consider it to be very close to beta-ready. I will update this post as soon as I have a set date, and I do believe I'll have one in at most a couple days. I don't want to set a false deadline hoping nothing pops up in between that disappoints interested players.
The beta will be partly naturally to check out bugs, but also to measure the spawnrate which I fear is over the top. I do dislike the idea of rushing through a spawn not caring about a thing, and I do like when people work together to best obstacles, I'm just afraid I went too far.
If you've come this far I commend and thank you, will update this post as soon as I got new information!
Most pictures are out-dated and the areas have all been updated.
If you want to use the OTClient I'll include, feel free to do so. I haven't altered that much, but I have bigger plans for it in the future. Nothing will stop you from using the normal client, though.
Troll mountains.
Dwarven mountain pass.
Outlaws.
Brynhildr, inspired by what I believe to be amazon mythology.
The village, hopefully the ground tiles are appealing to the eye.
One of the new mobs, not custom sprited.
Elf forest, hopefully suiting the elven theme.
Part 1 of the graveyard, again hoping it suits the theme.
Part 2.
One of several story quests.
Spider cave.
Jamal, the wyvern. Also inspired by mythology.
Elf Beastmaster, currently no custom skin for it. I'm going to finish all the skins as soon as I feel the map's ready for testing. *Worth noting, he summons a maximum of two partners. Tiger, bear or lion. The third tiger is a normal spawn.*
Soul Drainer, once again no custom sprite yet. Hope you can forgive me for this.
Random bridge, a little too big to take a picture of in-game, so I hope this is good enough.
Dwarven mountains. I've tried to make it LotR hobbit style, hopefully you can see that!
Dworcs~
Part of the outlaw band.
Another thing worth noting is that this is nowhere near all my ideas for new mobs nor is it all the hunting spots of my map, I tend to make my spawns rather large so people have a lot to explore. All the custom mobs function the way I want them to; strengths, weaknesses, abilities, loot, exp, HP, etc. It's only their skin that isn't finalized.
Rates might be as follows:
Level: 1-8 | 5x
Level 9-20 | 4x
Level 20-30 | 3x
Level 30-40 | 2x
Level 40 and up | 1.5x
Skillrates:
Weapon | 2.5x
Magic | 2.5x
Regeneration and lootrate will be the same as on real tibia.
OTSERVLIST LINK
Open Tibia Server - Synthesia 9.86
OTLoader advertise link
Open Tibia Server - TibiaLoader
~Muzzy
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