Hi.
On my OTS (TFS 0.3b3) hits taken from Axes/Clubes/Swords (on monsters) for player with this stats:
Level: 101
Voc: Elite Knight
Sword fighting: 81
takes 100-1200 damage. How i can make this range more precise, like 500-800 ? I realy need this becouse some players says that my server is 'maked for druids and sorcerers'. Druids and Sorcerers with similar stats can take damage from (ie) runes with range of 700-1000 and it makes druids/sorcerers "better" than knights/palladins.
Can anyone help me, please?
Waiting for response.
On my OTS (TFS 0.3b3) hits taken from Axes/Clubes/Swords (on monsters) for player with this stats:
Level: 101
Voc: Elite Knight
Sword fighting: 81
takes 100-1200 damage. How i can make this range more precise, like 500-800 ? I realy need this becouse some players says that my server is 'maked for druids and sorcerers'. Druids and Sorcerers with similar stats can take damage from (ie) runes with range of 700-1000 and it makes druids/sorcerers "better" than knights/palladins.
Can anyone help me, please?
Waiting for response.